In addition... Stay on Topic and stay with the Topic. There is no reward for responding to every post in every thread.
If you do not have something positive to add, skip responding.
If you do not have anything to say on the specific topic, do not respond and derail the thread.
There are not any general Chat Threads in this Forum and no Soapbox Category for users to grandstand.
Do not provide Criticism unless they requested... asking for help to adjust a pose is not an invitation to play art critic
On the same subject... If you ask for comments, do not get upset if they are not glowing!
@barnardino Yeah, we pretty much are. I can control the selected actor, as I do with my duplication. That said, that was one of the more tricky parts of my script, because of Poser's random behavior.
Mind, I still haven't tested ProcessCommand() to see if it works. It's logical that it will given that deleting with the GUI works, but given I can't even begin to fathom what went wrong with the update to cause this problem, I'm not betting on anything.
I, too, am concerned about existing scripts. This is an entirely fatal error. If it just didn't work, that would be bad enough, but it fully crashes Poser. I had to debug this, but normal people will probably just avoid those scripts like the plague if they encounter this problem. IMHO, it makes the script look dicey. I mean, I would expect a script that completely crashed Poser after an update to be doing something really klugey, overly complicated, with a whole bunch of erroneous assumptions. I wouldn't expect the problem to be just using a common officially documented method.
@Ken1171 - if you look in Materials/Poser 11 Content/Superfly Tileable/!Guide you'll find guides for setting up Physical Surface with Spec/Gloss & other workflows as well as Metal/Rough, so it is quite adaptable.
@ghostship AHA, I never noticed. I'll definitely have to check that out next time I use the hair. I just happen to have the Bangs Add-on in any case, but it's good to know you can get a "different" look when not using it.
Computer graphics research team to present new tool for sketching faces
Flexible image editing technique to be presented at SIGGRAPH 2018
Computer scientists have devised a sketch-based editing framework that enables a user to edit their photos by sketching a few strokes on top of them.
Faceshop consists of a web-based user interface that enables a user to specify a region to be edited. Moreover, the user can draw strokes and color scribbles to guide the editing process. The core of the back end is a deep image completion network that takes the user input and the original image to synthesize the edited result.
Across popular social media platforms, users are posting countless images every day. On Instagram alone, there are more than 40 billion uploaded photos -- a figure that's skyrocketing by 95 million daily. This presents a clear need for intuitive yet robust photo-editing tools that allow the average user to perform advanced editing functions.
It's official... because I say it is... it is directly related to the Poser 11 'construct' primitive. I've already made sure shadows and light emission are disabled, but the only thing that gets rid of the blotches is marking it as invisible.
Yes I am very interested. As said my original plan was to let the prop follow a facet and take both translation (to average of vertices) and rotation (y-axis of prop parallel to average of normals) from that facet.
Thinking of this again: Perhaps a more stable and more versatile approach would be to determine the position of the prop from an imaginary facet defined by three vertices somewhere on the surface, grouped in a vertex group named something like <propname>_anchor. This would allow to 'anchor' the prop on a wider base and protect it from local turmoil and moves of the vertices.
Think, for example three vertices around the toe.
If we can easily create vertex groups without the detour through the cloth room, using vertices would be easy.
I spend at least 30 minutes each morning and each evening wading through 3D forums, mostly Poser or Blender related. (And i am surely not the only one)
What we need is downscaling the number of places to share info, because the more places to follow, the more chances we get to miss some valuable questions or information.
We already have posters that ask the same questions in dozens of forums/blogs/chat rooms, and one often wonders. . . . OK, should I answer him here or there? ? ? Or not at all because the question is everywhere, and surely some nice guy will answer and I don't have to invest the time.
The same with blogs => All over the net.
Chat rooms? => How many do you like?
Some forums already see close to no traffic anymore, because there are simply too many of them.
Wow, I'm just trying to do something to benefit those of us who have a passion for 3D. I'm not aware of many sites that have forums that cater to multiple 3D tools. Only one that I'm a member of would be Renderosity.
I've only gotten a few answers here but perhaps its an issue with member toxicity? Like my ma'ma used to say, if you don't have anything nice to say, don't say nothin at all
Thing is .. the more places you have to go, the more diluted the information MAY become.
There's only so many hours in a day.
I like the idea, I'm still trying to get into the whole Discord thing, because of Pokemon Go ... BUT I haven't quite taken that leap yet. Messenger works fine. Facebook takes up my time anyway, so an integrated app (Messenger) there .. just is more convenient.
For the moment, I'm dividing my time between Facebook and this place, with Rosity as a place to post pictures and buy stuff. Their forum is dead. Well, as good as dead anyway. It's a darn shame, I spent YEARS on Rosity. I miss it. But .. as far as Poser is concerned, Rosity is NOT the place to get answers any more :(
A new place, like this Discord channel? Well, it's always nice to chat with other 3D-lovers. But there's already a load of Facebook groups for that. I just can't see myself adding yet another time-consuming place to visit on any regular basis.
And that's just MY personal opinion. Yours may well vary :)
Thanks for your feedback @trekkiegrrrl its most appreciated. I don't do much with Facebook, I have an account, but it is really used for my gaming group. I truly dislike FB and I guess thats why I'm trying to get another avenue up for others to use.
I'm learning Japanese and found that the books I was using had a Discord server set up by the writer of those books. It was a wonderful means to learn and ask questions and is, honestly, what gave me the idea to attempt this.
It wont hurt my feelings if people don't join because they are spread to thin already. I'm coming in late to the game. I just wanted to put it out there that it was available to those who wish to use it.
Initially, I was just going to repost everything here, except it came to me that I'd probably be doing something illegal if I did. so instead, here's a link to the site and the article. Enjoy. Oh, and you may notice two names included in the story that you are quite familiar with and their art. :)