@morkonan Sorry, I really suck with terminology. The figure without the rigged head is one I made, which is an obj figure that is saved to the poser library (idk if its now a poser model or not.) The head I want to take is Ginger 2's head from the poser library.
@wandw Thanks WandW! I was not able to fix it the way you were suggesting, but I did find a G@F version that I had previously saved as a "prototype" Poser figure that didn't have the problem. So I am able to proceed with G2 now. Thanks for your suggestions though! I appreciate your help.
I had my eyes play a trick on me like that once. I was looking at that nvidia lawsuit thing for the 970 false advertising, I fill out my form and I read that I could get $300 back... HORRAY. Except that it was actually $30.
Another update: Converting G3M shoes and clothes for Paul in the fitting room is easy peasy because the figures' zero poses are extremely close.
Load the shoes and scale to fit. These are Short Gore Boots for G3M.
Apply the morph brush.
Go to the fitting room and as for Pauline, do no fitting. I use the rigid setting. Simply "create figure." Don't use transfer morphs. Select the toes, foot, etc, and punch it. Here are the conforming boots.
Clothes you do need to do fitting, but Paul's arms at zero allow you to get the sleeves entirely around the wrist, so I have not had to bend a sleeve on the conforming version to get the fit right. Cheers.
Once again thank you. This makes sense. At least I will be able to make some videos. I have ideas on short movies, but up to now, I have not been able to make anything. I am use to Muvizu (I don't know if you heard of it, but it is brilliant) the camera selection operation is much different. Going from one program to another is frustrating, but thanks to your help, I will be able to finally make some decent movies.
@caisson For the money, I think Affinity is a great bargain. I just came across it by accident, while searching for a alternative panorama program. Plug in support is somewhat limited at this point, but I know they are working on it. It is a very new program, and still being developed actively. There is quite a lot to like about it already.
@maestro He may very well have put some things up at ShareCG, so yes that might be a good place to check.
As far as his bringing any of his products to HiveWire, they're not in the store, unless they're in QAV being tested before they're put in the store. I don't see him as a member of the HiveWire forum either, but that may just be a matter of time, if he is planning to bring some of his products to HW3D.
A number of former RDNA vendors have come to HW, so I don't see any reason why Traveler wouldn't. Only time will tell for sure.
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