I dunno it's only me, but I typically pose one actor, then I switch to another, then I pose that one. So when I'm posing actor "A" it makes no sense the thing will select actor "B" that is behind that one.
Words of wisdom right there folks! If a prop, character, or even a body part is not being worked on, it has no business being in the scene.
Here's a good example:
V4 is standing behind Terai Yuki. She has already been minimized, and yet the center point of her left arm is smack behind Yuki's head, making it hard to select it intuitively (not with some workaround drop down menus). So it (V4's left arm) too has no business being in the scene.
In which case you simply put more light on the subject. How you manipulate that light ratio with a camera is indeed by adjusting the exposure so as to influence the brightness of the flash. This is motivated by the fact that you can't tell the sun to be darker.
In Poser we simply turn the main spot light up and the other, ambient lighting down. Nothing more to it.
If all you are doing is amending the UV offsets and not adding new islands etc then I think we can utilise PoserPython to load an alternate UV map, as it would simply be changing the location of the UV verts, sort of like ensuring the vert order is the same when making a morph, is it worth me having a look at that, you would need to have your modified obj that holds the uv map and select it when running the script., but it would mean you could have multiples without having to alter the cr2
You need a lot of memory for BPT, and most GPU's will run out of memory in a hurry with even simple scenes depending on how many times it branches out. Even with a 32 gig GPU, you could easily run out.
I'm not sure if this situation applies, but I thought I'd ask just in case. Are you installing the P11 content over a folder that previously had all your Poser 10 content? Sometimes that can wreak havoc with file references.
One way you can test this is to create a new folder for your Poser 11 content installation, and then just add the older content folder in as an external runtime.
So does the head, the neck, the shoulders, the hands, the knees, and feet. A poor quality reference makes a for a poor quality draw. There are so many figures out there that are light years ahead of anything in CSP. Both Poser and DAZ Studio do a much better and easier job posing than CSP. It’s bothers me that people push CSP to do more 3D when CPS time and resources would be better spent on things they do best, like painting and drawing and leave the 3D to programs that do a much job.
Likewise I didn't even know there was an install from zip, and even now I do I wouldn't use it as I have at least 30 different runtimes and I want to decide what goes where, also for a freebie, I don't think the donor should have to worry about it, if they are sharing something I need, then I'm happy to sort out issues with paths etc, if I'm payin through rendo DAZ etc then I expect a decent product.
But now I say "Holy Buritos!!!! Now the hands are not tracking the ball!! Then hands are gettihng inside the ball, out of the ball, it's complete ruin!!!".
Not so much. Just put back IK on in both hands, and now the hands will track down the ball again. And, because of Poser magic now the rotations added to upper and lower arms are recalculated as new IK-based hand positions at frames 14 and 17.
Then the thing is once again in IK mode, and the hands are tracking the ball once more. So I decide to add the best thing you can do with IK mode, which is hip movements. I still have exactly the same number of keys before (7 keys in total: 4 main position keys and 3 incidentals for hand/arm pushups). So I get this in IK mode:
Notice that while the hip is doing its jabberwocking up and down, and the right hand is doing some rotations while not in contact, the ball is still in a perfectly linear path and the hands keep tracking it perfectly on the same linear path while they are in contact.
So, switching between IK and FK is really fine. Be aware, though, that they is a bug when moving out of IK mode; sometimes it calculates crazy rotations; that's a nasty bug around for many many years; if you move out of IK mode and get crazy rotations, you'll have to clean them up (just remove the crazy angles and let it do the linear thingie there).
@amethystpendant if you use a gzip-aware text editor (BBEdit on macOS, or Notepad++ on Windows), you don't need to specifically unzip compressed files. Those editors allow you to view and edit gzip compressed files transparently.
Thanks, didn't realise Notepad++ (my editor of choice!) would auto ungzip, good to know!
Well, I've got things organized to a usable state. Here's my solution...
I changed the drive letter to a 4TB USB drive to drive B: (B: is seldom used any more as A: and B: were originally set aside for floppy disk drives. Thus, I won't have to worry about conflicts on machines with multiple card readers, and attached drives.)
I then had to reinstall Poser 11 pointing my content folder to a folder on drive B: I then copied my additional content (like DAZ downloads, etc.) to the appropriate folders on drive B: All looks neat on my laptop, now I'm going to do the same thing on my tablet and office PC.
This means I'll be moving that 4TB drive around as I do Poser work, and I'll have my backup procedure such that I can run it on that drive and have backup copies of it on my big server.
NOW I can start using Poser without dinking around trying to figure out where stuff is on any particular machine!!!
Thanks for all of those who threw out ideas. With your ideas, I have been able to come up with a very good and suitable solution for how I work.
@rvgara Define "intuitive", and then explain how to make something intuitive for everyone. Poser is very intuitive for me. I have few problems understanding it, or how things work, where things go... etc. DS, on the other hand is like being lost in a nightmare with no discernible way out for me. A lot of people find it very intuitive. Just not me. On the other hand, I don't like and never have liked Poser's lighting widget. I don't think it's very intuitive, but I am used to it.
@bagginsbill Yep, what I meant to say, of course. I try never to use the bounding boxes, as they're useless for assessing figure contact during animations, so the name didn't spring immediately to mind. And I'd just imported an object consisting of the (scaled) coordinates of the tycho2 survey's 370k (visible) stars, which, unsurprisingly, had its origin hundreds of units away from the scene origin.