@vilters What is more a phenomena is that all cry for pretzel bending and outfits which move smooth with the characters during the pretzel bending and later what you see are the same boring standing and sitting usual everyday poses.
If you tried to view any videos on YouTube that were uploaded by the Blender Foundation, you may have been stymied from viewing the video due to You Tube blocking access to the videos.
Why? Well, according to the Blender Foundation, uh, they're not quite sure.
Last night the Youtube Support team contacted Francesco Siddi by phone. As we understand it now it’s a mix of coincidences, bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel.
The coincidence is that Youtube is rolling out their subscription system in Europe (and Netherlands). This subscription system will allow users to stream music and enjoy Youtube ad-free. They updated terms and conditions for it and need to get monetized channel owners to approve that. Coincidentally our channel was set to allow monetization.
Anyway, as of today, YouTube has unblocked all Blender Foundation videos and they are once again available for viewing.
@redphantom you might want to change your light setup if that is the case. If you are using a skydome with an HDRI I would suggest swapping the HDRI out for a plain old, low contrast JPG. That will produce less grain.
To verticalize your horizon line select the Object tool and click onto the perspective ruler. On the horizon you'll see a light blue ball with two + marks on either side. Grab one of the + marks and hold Shift while moving the horizon line vertically. Shift will allow the horizontal line to snap to 90 degrees.
Unless you select Horizontalize Eye Level (in the Sub Tool Detail palette), your horizon will be dependant on the placement of your vanishing points. Likewise, moving your horizon line will move your vanishing points.
IMPORTANT: transparency in production SHOULD NOT be used exactly as in my example if you aim for realistic hair. It was only illustration/proof, not a working shader. At least it (and translucency if you shader has it) should be modulated with thickness.
How I see it: there is a clear difference between Soft Decorated and Rigid Decorated.
If a group of vertices is Rigid Decorated, the vertices try to hold the distance between each other (holding form, behaving "stiff"). No need for a set of parameters to define something.
In a Soft Decorated Group of vertices the vertices may bend and shear. It makes sense to define another set of dynamics parameters to tell how the bending/searing should/may happen. So this group of vertices needs to be defined in another group (I assume in earlier Poser versions vertices from a Soft Decorated group simply behave like defined in the default group).
Both, Soft- and Rigid-Decorated vertices, ignore collisions.
@anomalaus Apparently Wim has the right idea above, but may be using the wrong node. Since Superfly is based on Cycles, view this Cycles tutorial on how to create volumetrics and godrays. As far as I can tell, except for the nodes, Wim's advice should work for Superfly.
@Poser-Team is there any possibility of replacing the timeout, or having it at least be reasonably large, in addition to not closing off editing of the last post in a thread until a subsequent post has been made, when then becomes the only post open to being edited?
That would prevent revision of history during cross-posting, and still allow a reasonable time to correct typos or withdraw comments subsequently recognised as inappropriate/inflammatory/ill-advised. [Posts would continue to remain subject to deletion by their authors and admins after close of editing, as they are now]
This would also assist with uploading a sequence of images after an initial thread post.