@barnardino Yeah, we pretty much are. I can control the selected actor, as I do with my duplication. That said, that was one of the more tricky parts of my script, because of Poser's random behavior.
Mind, I still haven't tested ProcessCommand() to see if it works. It's logical that it will given that deleting with the GUI works, but given I can't even begin to fathom what went wrong with the update to cause this problem, I'm not betting on anything.
I, too, am concerned about existing scripts. This is an entirely fatal error. If it just didn't work, that would be bad enough, but it fully crashes Poser. I had to debug this, but normal people will probably just avoid those scripts like the plague if they encounter this problem. IMHO, it makes the script look dicey. I mean, I would expect a script that completely crashed Poser after an update to be doing something really klugey, overly complicated, with a whole bunch of erroneous assumptions. I wouldn't expect the problem to be just using a common officially documented method.
@amethystpendant um... yes and no. In the instance where I'm manually launching Poser, certainly. If I've restarted macOS with the option to relaunch the currently running applications, following an automated system or OS update which requires restarting, then no. The second case is the one where I need Poser to remember it's current scene and reload it on launch.
Have you tried to modify or delete the information located @ C:\Users\yourname\AppData\Roaming\Poser Pro\11? I have setup a computer lab at the college I work at and have all the machines pointed to a common set of content files and never run into the issue you are having. What I do is setup one machine with all the content installs and then copy the contents of the above folder on that machine into the same location on the machines that I have just installed Poser on. If you want to change the location of where content is accessed from edit the LibraryPrefs.xml and Poser.ini files in the above location. Just make sure to have Poser closed when you do the changes listed.
So how does it compare with poser's cloth room as far as speed and ease of use? I don't do animations, but my poses are far enough from zero pose that I often end up needing to drape skirts and sometimes the hip of tops.
@amethystpendant IK usually works wonders for me as I do alot of dynamic fighting animations that are usally 300+ frames. So I do this so their body parts dont go bonkers haha. But yeah the solution that @fbs7 said was correct I just didn't have my figure unlocked to changed those parameters. All is well now!
@shvrdavid, Many thanks to you (and eclark1849) for responding. That helps a lot. I'm not 100% sure the meaning of "Permanent Activations can not be Reset outside the application", but I'll play safe and buy a new version of an older version (if that makes sense !). Thanks again.
@Deecey - thanks for the screens. Running Mesh Cleanup in Modo would give a more comprehensive list of issues if you want to, but your posts answer it for me - in terms of Zbrush, GoZ & subdivs that is plain bad geo & I wouldn't expect it to work.
To be clear that isn't a criticism of the product - it wasn't built for subD & it renders well in Poser so it's a good product.
Hmm... have you looked at the limits in the parameters?
I once had a similar problem in Windows; some parameter unexpectedly changed the high and low limits to 0, and had Use Limits on so it wouldn't change anymore. I just copied the high/low values from another parameter and that fixed it.
But, as far I remember, that happened only once to me in a specific file. I don't recall that happening again.
@redphantom Exactly what I've been doing as well, though the browser viewing of my Library has only been available since P11/PP11 came out.
I prefer to keep things in folders which make accessing them more convenient so, for example, if a set of clothing has something in .pp2 format so it can be set up as dynamic in the Cloth Room, I'll put it in a subfolder of the main clothing .cr2 folder. That way I don't have to go to another library to find it. It's right there.