@rlowens68 I think I can actually guess what's going wrong here. With a morph spawned in the subdivision space, it's deltas are calculated relative to the unsubdivided morph deltas. If there is no unsubdivided morph, the fallback for vertex positions is (incorrectly) the original geometry, so the morph incorporates the inverse of all the current transforms of the prop, including inherited scaling from a parent figure's origin, where it should just be deltas from the transformed world space vertices of the unsubdivided prop.