Material Options for 3D models
sonofwitz last edited by
I have made a few custom 3D models to use as sets and props to use in my comic.
By exporting an OBJ with a texture map, I have been able to import the 3D objects and textures (in .png format) successfully, but I would like to know if I can define any materials for the 3D objects. It seems as if there is only one (traditional cgi) material, like a phong or blinn material. Are there any preexisting materials like Reflective Chrome or such? Since we have to edit any .mtl file to make sure the .png texture works, I was wondering if we could also specify what material to use. Currently mine are set to defaultMaterial. I don't know much about this. Just wondering if the options exist. Thanks.
garlam last edited by
There is no option for changing the way 3D objects are rendered (with the exception of Lighting which throws no cast shadows). The rendering is pretty basic.