Fun antics in Poser



  • @erogenesis said in Fun antics in Poser:

    thanks morks! have you seen the series on DA?

    I've only see it on the occasions where you've linked it, sorry. Generally, on DA, I'm only there to look for interesting reference images for 3D modeling ideas or free photo-reference images for characters and/or topology/physiology studies for human figures. There are some really nice, free, resources there. (Some of the "costumes" and sci-fi stuff people come up with make really fun modeling challenges!)

    So, keep on linking and I'll keep looking. :) I'm not into any "naughty bits", I just like seeing quality work in a webcomic that defies what a lot of other, common, Poser-render series look like.



  • @erogenesis - yup, same name over at Deviantart.



  • @erogenesis Thanks for sharing! I'll have to remember how to do that for future reference. I'm also on DA, just started watching you since I didn't realize you were there as well. (My name is the same on DA)

    Right now I'm trying to decide between Poser and Daz Studio for my 3D art. I can't seem to make up my mind since there are things I like about both programs. Poser renders beautifully. I can pose easier in Studio...ect, the list goes on. /sighs



  • @Lotharen

    Use both. I use DS content in Poser - it isn't difficult to export out and get it working as native Poser. content.



  • @Lotharen said in Fun antics in Poser:

    @erogenesis Thanks for sharing! I'll have to remember how to do that for future reference. I'm also on DA, just started watching you since I didn't realize you were there as well. (My name is the same on DA)

    Right now I'm trying to decide between Poser and Daz Studio for my 3D art. I can't seem to make up my mind since there are things I like about both programs. Poser renders beautifully. I can pose easier in Studio...ect, the list goes on. /sighs

    You're not alone in this regard. Although it really won't matter that much which app you'll choose because with both DS and Poser you'll be able to get what you want, its more a matter of what you're used to, and how you prefer to work. And with regards to this, I do still prefer Poser.

    Even though I've had a VERY tough time with Poser this last year (I've actually switched back to P10 because of it) Poser will still be my weapon of choice for a long time to come. There is hardly any other application in the world of CGI that can do what Poser does relatively easily. Setting up scenes very fast, rigging characters very fast, making the craziest materials and animating entire comics in one scene file relatively quickly, and VERY big scenes too.

    alt text
    (+90 figures, inside even more!)

    DAZ studio comes very close as far as I can tell, but it does seem to have a very different focus, and its very focussed around Genesis... which isn't a bad thing if you like Genesis and all the stuff that comes with it, but if you want more freedom and want to determine for yourself what happens in your art, I think Poser is still the better option... but DAZ Studio is catching up very fast, and if they improve the UI, add a morph brush, improve their animation controls, improve the shader controls and stop being anal about their specialist tools, DS will suddenly become extremely attractive for me.

    But like @ssgbryan says, you can use them both, which I kind of do. I use P10 for most of my work, P11 as a side tool for fast posing and injection creation, and DS for converting DAZ content and also solving some issues sometimes. And it doesn't end there. I use MAX for all my modelling but you can just as well use Blender for that. I've been experimenting a lot with C4D and I might do a course in C4D this year some time. C4D is the Poser of the high-end apps, as in its very flexible and its also very accepting of outside content.

    With CGI, not even the sky is the limit!



  • @erogenesis I think I could use both. I'm looking to get into erotica and Poser seems to render so nice (and much faster). I was just worried about lack of new content I guess. With Daz pumping out G3 clothing and items I am worried about being left behind in regards to content.

    I do have the V4 line of characters and honestly there are TONS of stuff available for them. I know its probably silly to worry about that but I do. Then I see what you and others can do with V4 and feel reassured. I could always start making my own clothing and sets but that would put me behind in my other goal.

    To many choices and options lol.



  • @Lotharen hehe yeah the best thing is just to get started. Indeed there's nothing wrong with V4, unless you wanna get very detailed, but even then there are options. It also depends on how flexible you are and how prepared you are to make adjustments and tweaks. Genesis is cool but its got a very fast market cycle, too fast for me. I've been happy with my version of V4 and PE for much longer than G2 existed before G3 already came out. Better to just settle for something for a few years, build up a big library and get on with life, start making some comics etc.



  • @erogenesis Thanks Ero! There are still a few things I'm trying to figure out with Poser though. Like how to light an interior scene and how to get DOF effects. Those are just a few I've come across so far.



  • @Lotharen said in Fun antics in Poser:

    @erogenesis Thanks Ero! There are still a few things I'm trying to figure out with Poser though. Like how to light an interior scene and how to get DOF effects. Those are just a few I've come across so far.

    With lighting, just stay true to reality. If there's a lamp somewhere, put a light in it and nothing more. A lot of Poser artists just load tonnes of lights into a scene and just kill the scene. There are some additional tricks like when you have a window and you have sunlight streaming through (sun obviously being infinite light at 400%) you can add another bluish point light just outside the window with a very large shadow blur (like 20). You'll get a bit more ambient light going. But let IDL do the rest.

    DOF is simple. Check DOF in the render settings. Focus on the subject using the cross-hairs that appear when dialing the camera's focus distance. For the rest all you need to worry about is the fStop, which works just like a camera: an fStop of 4 will produce a very blurry background, and fStop of 22 will make the blur almost non-existent. I usually with a focal point between 18-40 with an fStop of 7 or 11.

    For the rest its the materials that will make your render succeed. Avoid using translucence and ambient. Only use ambient for laptop screens, TVs, light bulbs and skies, or anything else that gives light. If you have an SSS node stuck into the Alt Diffuse, dial the Diffuse Value to zero. The image stuck into the main diffuse channel will then just be for the preview.

    Very crudely, things that need SSS: skin, hair, ceramic cups, milk, murky water, or anything that absorbs light and redistributes it in a diffuse way. The rest is just a balance of diffuse color, bump, spec and/or reflection. And of course refraction+reflection (or Fresnel) for glass and water. You'll need more raytrace bounces for refraction and reflection in a scene. Perhaps even 4 or 5 depending on how many things the ray needs to pass through.

    For the rest ask Bagginsbill haha!



  • PS; set your lights to Inverse Linear, or Inverse Square. And the series above with the boat, is all lit with one infinite light. IDL does the rest just like in real life.



  • @erogenesis Wow! Thanks! There is so much to learn, sometimes I think Ill never understand it all. I read so many posts that I'm just lost in because of all the tech jargon, but I want to learn so I can get better. Thanks so much for helping.



  • @Lotharen hehe there is a lot to learn, but that stuff up there is all you need to get started with some cool renders like I do them. Don't overdo it, and take example from reality / photos.



  • @erogenesis Thanks again for so much help. I have run into one road block - I can't find how to set the lights to Inverse Linear or Inverse Square. I looked everywhere, settings, parameters, even the material room - and nothing! I must be missing it somewhere, could you guys give me a GPS waypoint to it? lol

    Also, I have a lot of exterior sets but hardly anything interior and what I do have seems really, small. Have any of you run into this issue? It seems the moment I get my camera past the wall I'm to far in and this particular interior scene didn't have each wall selectable, so I couldn't delete one. Might have to learn how to model some walls and make a stage set or something.



  • @Lotharen those light controls are on the properties tab. the pallet with the dial adjusters for movement and size etc. click on the tab that sais Properties and at the bottom you will see light falloff controls



  • @Lotharen As ghostship says, you can access the light controls here. You can only change the inverse falloff on a spot or point light though.

    0_1485431530501_light_options.jpg

    Also, regarding your exterior sets and not being able to see through walls, you could also try experimenting with the Hither value of the camera, it adjusts where the clipping of objects in the camera view starts. So if something is closer to the camera than where the hither starts, it won't be visible in camera.
    Here's an example picture. Nothing has changed except the hither value on the camera. As you can see, the higher the value, the further into the scene you can see.

    0_1485432802915_hither_values.jpg



  • Ahh okay, thanks for pointing that out! I was using a infinite light, so that explains why I couldn't find it. So much to learn, I appreciate the assistance guys. :)



  • @raven said in Fun antics in Poser:

    Also, regarding your exterior sets and not being able to see through walls, you could also try experimenting with the Hither value of the camera, it adjusts where the clipping of objects in the camera view starts. So if something is closer to the camera than where the hither starts, it won't be visible in camera.

    Nice!

    Superman eyes = Hither Function (Clip-plane)

    Thanks for that tip!