Suggestions, Enhancements, etc.



  • Thank's @postma for the info.



  • It would be extremely useful for my workflow if there was a repeat method stroke setting that allowed random brush tips to be selected for a full stroke. For instance, say you had four different brush tips in your brush shape it would randomly oscillate between these four for the duration of each new stroke. This would be useful for instance when simulating a more organ traditional brush so the marks are less repetitive.



  • @megalosaurus ... You can assign a number of tips to a brush ...then on the Stroke tab of the sub tool detail you go to the " repeat Method" and select Random .... or is that not what you want ?



  • @888toto said in Suggestions, Enhancements, etc.:

    @megalosaurus ... You can assign a number of tips to a brush ...then on the Stroke tab of the sub tool detail you go to the " repeat Method" and select Random .... or is that not what you want ?

    No. The random repeat method includes all brush tips in every stroke, where as I want a single random brush tip in every new stroke. I could create multiple brushes to switch between but that wouldn’t allow for spontaneous and quick painting. Hope that makes sense.



  • On more thing. The rate of firing particles with the spraying effect is painfully slow when the particles are small. It would be extremely useful if this could be adjusted which would allow you to replicate a traditional airbrush effect and feel for instance.



  • @megalosaurus said in Suggestions, Enhancements, etc.:

    On more thing. The rate of firing particles with the spraying effect is painfully slow when the particles are small. It would be extremely useful if this could be adjusted which would allow you to replicate a traditional airbrush effect and feel for instance.

    To increase your flow rate on the spray...try this... go to Spray settings and set particle density to maximum...then go into its extra particle density settings and set it to TILT with a minimum of 100 and a maximum of 500. set the tilt graph to a straight line across the top .... now your particle density will be increased by 500%



  • @888toto said in Suggestions, Enhancements, etc.:

    @megalosaurus said in Suggestions, Enhancements, etc.:

    On more thing. The rate of firing particles with the spraying effect is painfully slow when the particles are small. It would be extremely useful if this could be adjusted which would allow you to replicate a traditional airbrush effect and feel for instance.

    To increase your flow rate on the spray...try this... go to Spray settings and set particle density to maximum...then go into its extra particle density settings and set it to TILT with a minimum of 100 and a maximum of 500. set the tilt graph to a straight line across the top .... now your particle density will be increased by 500%

    Thanks, but I don't understand how or where I can set maximum tilt to 500?



  • Sub tool detail palette... on the Spraying Effect tab is a setting called "Particle Density"... to the right of that is a small rectangular icon.... click that and you will see the pressure and tilt settings . If you click to switch on the TILT setting then you can set minimum and maximum values.

    PS... you can also sort of create that brush that uses a differrent tip each time (randomly).... but you have to create the strokes as long ribbon strokes in order for it to work.... not sure why you would want that but thats the closest you can get.



  • @888toto said in Suggestions, Enhancements, etc.:

    Sub tool detail palette... on the Spraying Effect tab is a setting called "Particle Density"... to the right of that is a small rectangular icon.... click that and you will see the pressure and tilt settings . If you click to switch on the TILT setting then you can set minimum and maximum values.

    PS... you can also sort of create that brush that uses a differrent tip each time (randomly).... but you have to create the strokes as long ribbon strokes in order for it to work.... not sure why you would want that but thats the closest you can get.

    Thanks, I get it now and it works exactly like I wanted it to. You're a genius!

    Yeah I have tried the ribbon method before but it doesn't work for what I'm after. Say you have a round brush tip shape that consists of dots to simulate a bristle brush. Even if you have an art pen like I do and can use rotation, each stroke will end up looking very similar. If I would make say four or five different brush tips that were similar but different and those brush tips would be selected randomly for each stroke that would simulate the organic look of physical brush strokes where no stroke is truly alike the other. I have developed some work arounds but it would be a really cool feature. My dream would be if CSP would eventually incorporate a similar brush engine to the software Expresii which produces amazingly beautiful and realistic brush marks. I don't count on it, but it would be amazing.



  • @megalosaurus I find you can get a bristle brush with plenty of variation if the tip dots are of varied densities and sizes and spread unevenly across thetip shape AND the Brush tip "Direction" setting is set to " direction of pen" ... again by clicking the little icon to the right of the Direction setting.( wise to also slightly blur the dots and set the gap setting to a small gap). However for a brushed look I rarely use bristle brushes digitally ( in any program). While the brush can give a stroke that looks like a bristle brush its effect gets lost in a complete painting. I find you get better results, more control and faster workflow by first painting with simple brushes, fills and gradients and then using a bristle style BLENDER at the end. I also created a thick paint simulating brush ( Van Gough style)... which is applied in overlay mode again at the end.
    Or for an instant solution I may use one of my 60 artistic filter Actions....e.g. I have ones that divide the image into zones and then "brushes" the zones in different directions



  • I would like to see some actual MOD SUPPORT for Clip Studio Paint, like Photoshop has.

    Specifically, I'd like for CSP to actually be more compatible with LazyNezumiPro.

    https://lazynezumi.com

    I mentioned them many months ago in this very thread, regarding the perspective rulers. Sure, I can use the "hook window" feature and use it with Clip, but LNP doesn't truly integrate itself with Clip as it does with photoshop. Thus, drawing perspective with it can be very frustrating, especially if you rotate or pan around your canvas a lot.

    If there was any possible way to incorporate LNP into Clip, or at least bring the rulers/guides on par with LNP's features, I'd be very happy.

    .... Oh, and a better text tool, of course. Right now Photoshop's text tools are just flatly superior. I do all my lettering there.



  • I'd like to see that like adobe animate that we'll be able to draw and animate outside the canvas. It would make animating so much easier without having to export backgrounds to after effects or another program to animate them and export the character animation only to see that the character animation doesn't really fit to the background animation and then switching between programs to make it fit together.



  • @joy2 Can't you use crop guides with bleed? That's exactly what you want, just tret it like print job.



  • REALISTIC AND CORRECT COLOR BLENDING AND MIXING

    Colors can be blended or blurred together or supimposed ar painted with stick paint brushes... in all cases the color blendig is incorrect. I'll illustrate it with the extreme example of blending yellow and blue... which of course should be]lend to a clean and vibrant green....
    ![alt text0_1535029577872_blending ex 1.jpg ... you will see that what you always get is just a dull yellowy grey. And not the one shown as "Special Blur"... read on and I'll tell you how I do the special blend ...anyway, so what is happening...
    0_1535029681935_blending ex wheel.jpg
    While with real paint it would blend through the range of colors indicated by the green arrow , instead it is blending both ways around the color wheel ( the red arrows) resulting in reds cancelling out the greens. CSP's major competitors ( photoshop and Corel Painter) . I suspect that adobe made the mistake first and that everyone else thinks if they blend like Adobe then it must be right...but it is not. Nor is this a case of "digitally we are painting with RGB light and so pigment mixing rules don't apply.... this is not true as if you mix red and green you do not get yellow... it is attempting to mix like pigment but it gets it very very wrong. ARTRAGE has an optional setting to blend color accurately... but to my knowledge all the other programs ( including CSP ) do it wrongly , in fact almost any blending of any colors loses vibrancy by blending both ways around the wheel. PLEASE CAN CELSYS GIVE US A REALISTIC COLOR FIX FOR THIS ?

    In the meantime I have a partial solution for this. First consider that all blenders and blur tools have Ink settings of "amount of paint" and Density of paint" both set to zero. I make copies of my favorite blenders and add "Real" to their names. I then change the "amount of paint" setting to 10%. Now if a use it to blend to colors I pick the color that is halfway between the two colors and I blend with this special blender... yes its not rocket science and its not exactly convenient but it does work... see examples below.0_1535030749676_blending ex 2.jpg



  • @chucky I can, but that'll make the program lag quite a bit since I usually animate on a canvas size of 1920x1080 and the background is at least 2x that size and usually have high resolution. But also, sometimes when animating the background I might have to move it more to the side, zoom in, or turn it diagonally, and sure I can extend the canvas to make sure it doesn't cut off the image permantly once it's out of the bounds, but once again it takes a lot of memory space and starts to lag.



  • Well, front page is being spammed, and I don't have enough reputation to report it. So removing the reputation thing might make things better. Or not. just saying someone is spamming all the forums right after I posted an important question :-/

    I'm sure it will be gone soon.