Project e


  • Poser Ambassadors

    @erogenesis said in Project e:

    PE has a dedicated ghost bone for this. The sitting handles controls either thigh and has scaling WM attached. There are limitations if you start yanking the proportions dials about because Poser's scaling needs fixing as you know. Similarly she has ghost bones for her glutes, saddlebags, belly, calfs, and a few in her arms.

    All those ghosts and I get chided for wanting to add a couple knee and wrist bones? LOL!

    but if it goes through the fitting room, all the original morphs are obliterated.

    If they have the fitting room...



  • Knees sorted!

    ***NSFW content***

    click to show

    @AmbientShade said in Project e:

    All those ghosts and I get chided for wanting to add a couple knee and wrist bones? LOL!

    Don't be an artist that is scared of making something beautiful and different.

    BTW, its interesting.

    How do I say this, these last few PAGES of posts are mostly about content, content compatibility, market value, market success... lots of support, very cool, thanks... but also lots of concern... and the few people that have said that they don't care about all of it and will buy whatever is available, are artists (from what I can see). Most of my friends are artists and they're saying the same thing, they're going nuts for it. They're hoping you're going to make stuff for her. Some of my friends are already working with mesh4. They love her. Guys, what do you actually think of the base figure? Is she pretty, does she bend well? or is she just a platform to make merchandise from?

    Might this be a point of concern if the vendors just care about the ease of use to develop stuff from this figure, regardless of how amazing he might be? Hypothetically speaking: you're not going to tell me that if I park a real human being here, figuratively speaking, and all the artists go nuts... but she won't be supported because she's too much work to develop for? I know there's a balance, like shades said, but this is something that goes against everything I believe in. I understand economic viability, I understand 'wait and see', but will you 'wait and listen' to artists?

    The core reason why I made PE is because none of the other Poser figures were appealing enough, or could do what V4 could do. They were a step back for me and I saw no reason to have to start over, especially since they didn't appeal at all. It was a subjective artistic decision, also based on practical reasons. Rebuilding a figure for comics and artwork costs time, and it better be damn well worth the money and the time if I had to start over again. I have built several figures myself because I couldn't be bothered with the crap everyone has been putting out. Its all basic, or lacking, or bends like a wet towel, or makes you sign a deal with a corporate devil, etc... None of it was inspiring, or helpful.

    Guys, is PE inspiring?

    I really hope you guys will listen to artists. I'm doing it for them.



  • I'm more interested in a cool figure. I can see how vendors might balk at complexity but as an end user I'm more interested in the end result of how she moves, bends and renders.
    I think what you are doing looks amazing.
    I love that you are taking chances and trying things that are different. Reminds me of phantom3d back at poser place. He was a true explorer and changed the way I look at everything to do with poser and 3d in general. AntoniaWM is still my favorite figure to play with, you literally just grab her limbs in the pose room and she just dances effortlessly. If you can capture any of that magic with e, she will be a success for sure. Though I should qualify that my version of success is how good a figure you make, not how many vendors ride your coat tails



  • @erogenesis Bravo on your success fixing her knees! I know that I'm getting her because I want a high quality figure that requires less fixing with Photoshop after I render her.



  • @KittyBrown said in Project e:

    I'm more interested in a cool figure. I can see how vendors might balk at complexity but as an end user I'm more interested in the end result of how she moves, bends and renders.
    I think what you are doing looks amazing.

    Thanks so much KB. For the record I do understand the concern vendors have, if the figure is absolutely stupid full of JCMs and they have to figure out what is what, its not fun and even an artist would be worried. I also keep my figure as simple as I can for practical reasons. But sometimes a joint just needs bunch of JCMs. I definitely promise to keep it at a bare minimum, with no addon JCMs and stuff like that.

    But yeah this NEEDS to be about the artist otherwise I am totally wasting my time.

    @rtamesis said in Project e:

    @erogenesis Bravo on your success fixing her knees! I know that I'm getting her because I want a high quality figure that requires less fixing with Photoshop after I render her.

    cheers r! Yes that's also why I do it.

    And thank you for your patience! You've hung around me for so long its humbling!



  • BTW guys, see that smile? that pure face bones. No morph at all.

    https://forum.smithmicro.com/topic/1731/project-e/326



  • @erogenesis it is what I wait. Face. Neck. Hands. Feet. Small details that make a picture come to life.



  • @erogenesis Hard to pay attention to her smile when the rest of her and how she bends looks so good.😉



  • @erogenesis
    And the image on the right is the ' shorty' version, right?
    Chapeau! / Petje af!


  • Poser Ambassadors

    @erogenesis PE is coming along wonderfully! I have a personal issue though with the knee. The patella sin't showing properly to me. Too round on bend. You can almost see the "triangle" of the knee-cap when the knee is bent in RL, especially in thinner folk. Is this possible? Am I being "nit" picky? I love her mind you, just noticed this.


  • Poser Ambassadors

    I do have to add, these are still the best knees on a character I've seen so far. Just so you know.



  • Cheers guys! :)

    @fverbaas said in Project e:

    @erogenesis
    And the image on the right is the ' shorty' version, right?
    Chapeau! / Petje af!

    Zeer zeker! Dank u!

    @Boni said in Project e:

    @erogenesis PE is coming along wonderfully! I have a personal issue though with the knee. The patella sin't showing properly to me. Too round on bend. You can almost see the "triangle" of the knee-cap when the knee is bent in RL, especially in thinner folk. Is this possible? Am I being "nit" picky? I love her mind you, just noticed this.

    I could have easily missed it. I went by loads of model pictures. Can you demonstrate this to me with a picture?


  • Poser Ambassadors

    Project-E Clothing support.
    And why there will always be a market for Project-E clothing.

    Most women have more shoes then they, and their daughters, and their granddaughters will ever use even if they walked 10 times around our planet earth.
    And still. . . . . They keep buying shoes.

    I used to have a "thing" for watches. I bought more watches then I care to remember.

    When that was over I turned to sunglasses. I have closets full of sunglasses.

    These days it seems to have turned to bushcraft knifes and knife sharpeners.
    At least a dozen of knife sharpening systems, over a hundred stones (dry and wet, stone and diamond) and please don't let me make the bushcraft knife inventory.
    Kitchen knifes alone are over a hundred....

    When the figure IS GOOD? The market WILL be there.
    I stopped buying content more then 10 years ago after I was SO utterly disappointed with my first and only 3 items I ever bought. (from DAZ).
    I swore to never-ever buy 3D content again.

    But even in 3D, there will ALWAYS be collector guys like me.

    But, and here comes the mandatory but .....
    ONLY the creator of a figure can make her popular enough.

    These last years In 3D, I test what people want me to test, I report, and delete. It is as simple as that.
    And I build what I need for my own use. Cristal clear, honest, easy and simple.

    Best regards, Tony



  • @erogenesis So I take it that PE will be P11 only?



  • @kalypso I believe that he's said in the past that she will be compatible with Poser 2014.



  • @rtamesis Yes but that was stated over a year ago and face bones are available only in P11. By the time she's ready we might even have news of P12.



  • @vilters said in Project e:

    Project-E Clothing support.
    And why there will always be a market for Project-E clothing.

    Most women have more shoes then they, and their daughters, and their granddaughters will ever use even if they walked 10 times around our planet earth.
    And still. . . . . They keep buying shoes.

    You speak he truth, and I know a few in Poserland ;)

    @vilters said in Project e:

    When that was over I turned to sunglasses. I have closets full of sunglasses.

    lol

    @vilters said in Project e:

    I swore to never-ever buy 3D content again.

    I only buy something if its useful, or just awesome.

    @kalypso said in Project e:

    @erogenesis So I take it that PE will be P11 only?

    Nope. I made my own controls. She's being developed in P10. 100% compatible with PP2014 / P10


  • Poser Ambassadors

    Admittedly it is subtle and yours appears much better than I'd originally thought (I looked closer) but these images sort of exemplify a more angular knee. Just my thoughts on it mind you.

    0_1502137547609_knees.png



  • @Boni ok I promise to look deeper into it at some point. There are loads of free art tutorials out there that are very helpful for these things.


  • Poser Ambassadors

    @erogenesis LOL ... don't I know, I use to make spending money by giving private art lessons!!!