Interest in short course Marelous Designer - Poser?



  • OK, here's a screengrab of the pattern and the dress in MD3, as well as a quick side render of the dress in P9. I believe the original render I did of this was "after" I had imported the dress into Blender to convert the Tris to Quads, and it's not "quite" so skin tight, but I placed arrows on the render to show you where I'd prefer it to flow down straight, rather than emphasize her shape.

    MD3 Screencapture

    Poser 9 Render



  • Just to let you know I did not forget you. My employer just takes a little more of my time than I expected, but tht is just because the project goes so well.

    The funny bit is that being late saved me quite some work. Marvelous Designer just today released version 6.5 with some features that makes the export part I was about to work on dead simple.

    Have patience, stay tuned, and if you have questions keep them coming.



  • @F_Verbaas Oh, I didn't think you abandoned this. I figured R/L got in the way, as it usually does.

    As far as the new version of MD, I'm still on MD3, so the new features won't mean much to me, though I'm sure your help with them will be good for others using the latest version.



  • For those interested:

    The new features are listed here.

    Most important in this context is the facility to export the texture map 'unified UV' along with the object. Your garment therefore comes textured as it was in MD. Until now you had to re-align the textures after export or accept UV maps in real scale, that is with UW co-ordinates representing the 'real life size' of the panels in mm, which is a bit too modern for most Poser users.
    @Miss-B: MD3 had still another way of 'not unified' MD mapping. Marvelous Designer is a sort of moving target in that respect.

    Another new feature important for Pose users is the 'skive' feature, bringing in the effect of suppleness brought about by local wear. This is not so important for garments work on the catwalk but makes a difference if the model is to represent cothing that has been used.



  • OK, time to collect all your rotten tomatoes.
    alt text
    I have decided to release a beta version of the 'class' on garment development in MD.
    Yes I know there are typos all over still and I will need to proof-read.
    At this moment I would like to hear if the (experimental) format suits the purpose.

    Content at present is the framework with one garment example, simple but illustrative. More examples coming.

    Any disputes or quesitons on the technical content please in a new thread.

    @wimvdb The answers to some of the points you raised changed with the coming of MD6.5. Will work them in when I have found the answers. MD 6.5 ws a quantum leap in some respects and us experinced users are trying to recover.
    Puffed sleeves will be in one of the example garments to add.


  • Poser Ambassadors

    WOW! Fantastic tutorial.
    Full of valuable info presented in a way that is easy to understand.
    Thanks so much for this.
    Cheerio
    lululee


  • Poser Ambassadors

    @F_Verbaas said in Interest in short course Marelous Designer - Poser?:

    OK, time to collect all your rotten tomatoes.
    alt text
    I have decided to release a beta version of the 'class' on garment development in MD.
    Yes I know there are typos all over still and I will need to proof-read.
    At this moment I would like to hear if the (experimental) format suits the purpose.

    Content at present is the framework with one garment example, simple but illustrative. More examples coming.

    Any disputes or quesitons on the technical content please in a new thread.

    @wimvdb The answers to some of the points you raised changed with the coming of MD6.5. Will work them in when I have found the answers. MD 6.5 ws a quantum leap in some respects and us experinced users are trying to recover.
    Puffed sleeves will be in one of the example garments to add.

    I like the format, it is similar to what I used in the VWD manual, although arranged a bit differently.
    Very good that you try to add the general principles as wel - if you understand those, it is probably more intuitive and easier to learn it.

    Good work!



  • @amethystpendant That's always been the number one reason I've had NO interest in MD.



  • There is a Steam version, which has a perpetual license. The drawback is that it does not offer a cheap update path.
    it's €297 here, so no, it's not really cheap.



  • @bantha I'd rather just figure it out with Blender. Unless MD comes up with a deal so sweet I can't ignore it.


  • Poser Ambassadors

    Excellent!!!!



  • @F_Verbaas What I'm seeing so far is looking good!! Can't wait to see what more you do with this.



  • @F_Verbaas

    Thank you very much for yours tutorial

    When I have a bit more time will do few tests, but right now I'm still waiting on few things on my PC(getting new GTX1080Ti, sold my Titan X ) and PC is in bits

    Thanks, Jura



  • Thank you all for the warm reception.

    BTW: I made a did a little bit of experimenting this evening because I wanted to make the headers in the main 'index' stand out better and more uniform. I found out the version you people see actually changes while I am working, LOL!
    Ok will be more careful with this.