Where could I find (or how could I make) simplified male/female figures?


  • Poser Ambassadors

    Now set all the figure's materials using a glass shader involving a proper Fresnel blended Reflect and Refract.

    Or - as I've done here, something a bit more complicated.

    0_1493200809510_upload-50f3bc8c-b20c-458e-99db-f2e5a607568f

    The material doesn't matter so much but just make sure the see-through part is using Refract with a low IOR.


  • Poser Ambassadors

    Now I render in FireFly and this is what I get.

    0_1493200912847_upload-f22d9db1-90ad-4776-ad48-fab816062b68

    Notice how all the figure parts that are behind the front-most surface just disappear!! This is because the figure is visible to the camera, but invisible to its own ray traces, so you can't see any parts of the figure through the Refraction node.

    I suggest you use FireFly here as extreme realism is not important for illustrations like this and FireFly is faster and actually more capable of special effects than SuperFly.


  • Poser Ambassadors

    Here's another variation.

    0_1493201191461_upload-17dce204-2180-4c22-8001-b76696afa582


  • Poser Ambassadors

    You can edge-ghost the figure in any color, even black or dark gray.

    0_1493201332179_upload-192380c2-a3d3-4588-abc5-1681b7ba812a


  • Poser Ambassadors

    In this shader the figure edges glow green and with the Refract IOR set to 1.00, there is no bending of light at all.

    0_1493201495258_upload-f087435b-a5cb-498e-93ee-114dc277b3e9

    This is a traditional "ghost" shader in Poser. I say traditional because there was a long thread about this from 10 years ago at RuntimeDNA but the whole site got deleted. Too bad because I had already answered 90% of all Poser questions there.


  • Poser Ambassadors


  • Poser Ambassadors

    I bet you're going to ask how I did that blobby red thing inside.

    It's just a "Capsule" shape with this shader:

    0_1493201763435_upload-fc69d4c3-cc71-4c5e-be7a-4388a6fdc3f4

    Please note well that Poser displays parameters like displacement using your configurable Poser Display Unit, or PDU. My PDU is set to inches, but this is not the default value. Go into General Preferences and take note of and/or change your PDU. If you're NOT using PDU = inches, then you need to do math conversion from my displacement or bump units to your units. For example, my 1 inch in feet is 1/12 or .083333 feet.

    If your PDU is set to Poser Native Units (PNU) then the conversion of my values is you divide by 103.2.

    0_1493202055807_upload-b48f638b-4579-419d-8ccb-31c62c156eb3


  • Poser Ambassadors

    One more effect - this time it's almost a cartoon outline. Also I opened James' mouth to demonstrate that the mouth inner parts are still there and will be drawn if you open the mouth.

    0_1493203484896_upload-670feea5-0dcb-4ce0-8f61-5f6101e67d52



  • Thank you so much @bagginsbill !! This gives me hope. I'm working on setting up things as you've described. Will check back to report on progress.

    Two questions:

    1. How to apply a shader to all the figure's materials in one fell swoop?

    2. Can you suggest a good tutorial on how to make "a glass shader involving a proper Fresnel blended Reflect and Refract"?



  • Skip the first question. Found the answer: Select all shaders, right-click, Apply to All. Ta-da!


  • Poser Ambassadors

    @joeshirley said in Where could I find (or how could I make) simplified male/female figures?:

    1. Can you suggest a good tutorial on how to make "a glass shader involving a proper Fresnel blended Reflect and Refract"?

    Uh - all the shader screen shots above are doing that.



  • @bagginsbill Yes, of course. I thought since you had said you were doing something "a bit more complicated," I'd try to get the basics down first. For example, I came across a link to your The-Fresnel-Effect-Glass-Paint-Plastic-and-Metal tutorial in the runtimedna.com forum that's gone now. The first few posts in that thread were archived at the WayBack Machine, so that was intriguing. You mentioned a shader pack of metals you were putting together. Do you sell shader packs?

    (And by the way, I can't for the life of me figure out how to save a shader configuration.)


  • Poser Ambassadors

    The shader I showed included the ghosting effect since I anticipated you'd want that instead of just plain glass.

    If you only want plain glass then start with the first one and just wire the FresnelBlend Inner_Color to the Refract node, skipping the Blender with Diffuse. Then it's just a simple, clear glass.



  • Cool, thanks!

    Gotta say, my brain is kind of exploding with all the options... Just getting into this, really don't know what I'm doing...


  • Poser Ambassadors

    Well I just watched many tutorials and not one shows how to save a material. Nor does the Poser manual. It shows saving other things but not a material.

    0_1493232499600_upload-b7b8bfa9-2458-4ba3-b011-59452f51888f

    While you're in the material room with the library open, click the icon for materials.
    Select a folder in the folder tree.
    If you want a new folder first, click the bottom first icon to make a New Folder.
    Then with the right folder highlighted, click the bottom + icon to save the material. You get prompted for a name and some options.

    If you're using a name that already exists, you have to do an extra confirmation step.



  • Yes! Beautiful, thanks!!



  • OK, I've been poking around a little bit, and getting somewhere thanks to your help, @bagginsbill. One thing I will need to do is to have light-emitting objects inside of a body, and to have that show through the transparency of the figure's surface. I've just taken a shot at a simple approach of placing a point light inside my character's chest. Below is what I got. The light shows when it scatters off the front-facing surface areas of the figure and the box behind, (see particularly the inside of the arms), but does not show any emission through the chest at all. I'm guessing this might have to do with turning off "Visible in Raytracing." Am I right?

    alt text

    Whatever the cause, is it possible for me to create a figure with an illumination located inside the figure, glowing outward?


  • Poser Ambassadors

    Yes this is called translucence. It is when the "back" side (or inside) of a surface is lit and diffuses that light through to the front side. The addition of one more node in the right place with the right settings will do it.

    However, it differs between FireFly and SuperFly so I need to know which you intend to use.

    I also need to know if you want the inner light to illuminate just the figure or the entire scene.

    0_1493331694537_upload-3fae2b56-4bee-4dc9-bdb5-d0839864b44f


  • Poser Ambassadors

    Also I need to ask you to clarify. You said light emitting objects, but you then asked about a light (which is not a light emitting object, but rather a pure source of light with no geometry).

    Do you actually intend to use light emitting objects? If so we just need to set the ambient color and value on those objects and they will be self-lit, but not yet light "emitting". If you want those objects to light other objects we need to either use FireFly with IDL or use SuperFly.

    However with SuperFly the light will behave like real light which may not always be what you want for illustrative purposes. FireFly offers more options but also does less automatically, and certain things it will do less well.


  • Poser Ambassadors

    If you're using FireFly as I am here, you can try this shader. The Clouds part is optional - you can get an even glow by just disconnecting it.

    0_1493332911573_upload-22a68b23-3319-4ca8-872c-f8c2d63a498d

    I'm using colored point lights inside with low intensity (.4% to 1%) and using Inverse Square falloff. The falloff is very important!!!

    0_1493332995552_upload-6f0ce95b-c100-44b7-b5e3-1d00d9a878b8