Using the Background for Lighting
shvrdavid last edited by shvrdavid
I have seen more than a few people ask about this, and I figured I would show one way of doing it.
Doing it this way has a few advantages, if you are limited with GPU memory.
I have just over 1.5 gig to work with, so any tricks to lower memory usage allows me to add more things to the scene.
I don't remember what build it was added, so you may need a fairly recent release for it to work.
Ok, off we go.
- Fire up Poser, and delete or hide everything in the scene.
- Go to the material room, and switch to the background as the material you are editing.
- Set it up like this, and then I will explain a few things you need to change that you can not see.
You can use any HDRI map you have, but use the biggest jpg version of it versus the HDRI map.
Start with an outdoor map similar the Harbor one that you can find free on the internet.
Now you have to change at least one setting, or the image will be backwards.
Set the X Scale of the image to -1
- The next setting is optional, and that is to rotate the image.
- I believe the range is 0 to 3.14, but I could be wrong if it changes with Posers Unit preferences.
- To rotate the image, change the Y Rotation accordingly.
- Go back to the Pose room, switch to Hidden Line view and lower the focal length of the camera to about 30.
- Add a figure to the scene, EzSkin 3 does really good skin for this if you want to use that.
- Do a progressive render to it so you can see about where to add the fill light.
- Add an Area light, point it at the figure and get it about 6 feet from the figure pointing the general direction the light in the map you used would come from. Leave the intensity of it at 100% and click Render.
You should end up with a render that looks something like this.
Thanks you. I love you for this :kissing: