Firefly: Label on clear glass bottle?
You can use this shader in commercial props. I've published glass in forums a bazillion times and really there are only a handful of ways to do it that make any sense and, IMO, are not something one can claim to own. Same with paper - the shader for paper is not intellectual property. And blending the two according to a mask - not IP either.
@3dcheapskate I'm working on your suggestions now ... thank you.
@bagginsbill Thank you for the clarification. The last thing I want to do is use someone else's intellectual property to make a profit. With partners, this is my first venture into becoming a vendor and I want to do it right.
Decided to forgo the back of the label so I can move forward with this project. Here is a render using the shader sans the back of the label, plus tinting the glass as needed for project. Image plus settings.
Again thank you all for your help. It is greatly appreciated.
You have the IOR at .0154 which is WAAAAY wrong. The correct number is 1.54.
Also you should not put the blue on the Reflect. The blue should be on the Fresnel_Blend inner color. All glass reflections are white. It's the refractions that have color. Your Refract node is colored by being plugged into the Fresnel_Blend Inner_Color. Put the blue there.
If you make a mesh with beverage (or scented candle) inside, then cut away the interior glass where it meets the liquid/candle.
This is the glass/label material I used...
You'll need to render with 8 raytrace bounces.
@bagginsbill Thank you for that ... that IOR numberwas an error based on miss-interpreting earlier advice. As for the blue ... thank you ... I applied the changes to the "target" bottle (can't show it here) and wow, it turned out lovely!!
@seachnasaigh Thank you so much ... this will really come in handy! This is great!!