Import and rig cloth into poser 11
I made clothes with Marvelous Designer. I exported it to Wavefront OBj and imported it into Poser11. Being a novice, how do we adapt the clothes to the character while respecting the movements? Can you tell me a tutorial on this subject? Thank you
I fear we need a lot more information about the cloth itself and what exactly you want it to do.
Depending on the above, there are many different workflows on how to get clothing to "fit on", and /or follow the figures movements.
Sometimes "smart prop" is the best way to go.
Or Wardrobe wizzard.
Or the Fitting room.
Or the cloth room.
Or - or - there are a lot of ways to get clothing on and following figures movements.
Is your obj file single mesh? Is it vertex grouped? Is it welded or unwelded? All one piece or are there loose parts? What exactly do you want it (or parts of it) to do?
Many questions, and all can determine what would ultimately be the best workflow for a certain situation.
thanks for your answer. I am a teacher and I realize a project with my students. I'm not an expert on 3D.
I will send you several screenshots.
In Marvelous Designer, my export settings are: Single Object - Thick -Coor - unfifed UV - mm(Default) - with Meta Data - Diffuse color combined
In Poser, my import setting are: 100% of standard figure - Centered - Make polygone normals consistent
if you need other explanations I remain at your disposal
Thank you for your support
@chrisconrad59 Here's a quick tutorial on rigging clothing in Poser: https://www.dropbox.com/s/syx33nddv43oicm/WeightMappingTutorial.pdf?dl=0
Good tutorial but the last line says "Save to library".
That is good, but it should also say that the obj file will be split into separate vertex groups resulting in double verts at all the welds. => See Video4.
Never use/reuse a Poser saved obj file.
Always use or replace it with an externally properly grouped and welded one.
Best regards, Tony
Using in Marvelous Designer 'thick' export option will leave the seams between the panels unwelded.
I note you also export the avatar. That is fine if that is what you want but you may want to export the clothing only
Check 'unified texture' to get a nice UV map with the export. No need to re-texture.
This Sway, although still unfinished, may be of use.
and here is a small exercise;
I thank you for your help, I finally managed to move my clothes with the characters without problem. Your tutorial is really very effective. thank you.
@chrisconrad59 You're welcome. I'm glad it helped.
@vilters You know, Tony, if we just make the first steps just a little bit easier, simpler to understand, folks would be encouraged to learn Poser more and more in depth and increase their knowledge.
Getting a first model rigged and posed for a render is a very encouraging first step. The OP didn't ask for instructions on how to get commercial quality products ready for a store. They just wanted to pose the model wearing their creation.
@chrisconrad59 Here's a quick tutorial on rigging clothing in Poser:
Good step-by-step. I liked the trick to do the actor creation in the fitting room twice, one time with thighs and one time without.
@F_Verbaas Glad it helped! :-)
@Glitterati3D Thanks much! The tutorial is very helpful!! You explain well and I like the way you outline the steps. Very logical, thorough, and most of all simple for me to understand. I am new to the fitting room, grouping and weight mapping :) I've made a very few clothing items in Blender that I'm eager to fit to G3 :D
@chrisconrad59 Nice model and pose!
@dannistories You're welcome. My goal with the tutorial was to keep it simple and informative.