About modifyng existing texture image on 3D display
I sometimes modify texture files of my figure on Photoshop.
However, a problem of doing this is that it is difficult to keep continuity of color at seam of different texture image files.
Is there any easy way to modify existing texture files which is displayed on 3D object surface, and then update those JPG files?
I wondered if ZBrush can do that, but samples I found so far were about creating new texture from scratch.
It's nice that Blacksmith3D can handle CR2 file.