Bone angle constraints set in .fbx-models imported from Blender 3D is missing in CSP
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I'm trying to get the skills making models with bones, which works fine but cannot figure out how to keep the constraints set in Blender and imported in CSP, just like any other poseable objects.
Is this a known problem/glitch between CSP and Blender or am I missing something in the latter?
Kind regards, Mikael