Shader for waterfall (Firefly render)
From a brief look at the waterfall and terrain UV mapping, I think this is doable. It will take some time to work up materials to fit the Menme de Caomh UV mapping and run test renders. I'll post here when I have some results.
Revitalizing a P4 enviro playset probably falls into the category of necromancy...
@seachnasaigh "Revitalizing a P4 enviro playset probably falls into the category of necromancy" LOL love it I look forward to seeing what you come up with
Here's what I have:
Hmmm. The pool water did not transfer to Firefly well. Maybe I can fix it, else I might need to revert to the shader I used for the streams of Eldar house.
I can adjust the waterfall to have more "solid" greenwater. It would be nice to have a selective "wet" area for the stone.
The stone has been modified so that it will have decent detail even in a closeup.
Photobucket wouldn't let me upload a 1.10MB AVI, and they no longer allow SWF. I need to find another image hosting site.
@seachnasaigh That is looking good! I like the sound of the green water. Yes having an area of wet stone would be nice
I need to look at the stone cliff's UV mapping and identify where the wet area should be, and verify that there aren't other sections of dry cliff sharing the same UV space.
The Menme de Caomh renders are in Firefly; This is a Superfly test of the Lothlorien III enviro with just a little greenwater added in:
@seachnasaigh That looks really good, the little bit of green just gives it a bit of a lift
Current state of Menme de Caomh Firefly shader:
Odd.... the Eldar house water shader (Firefly) is a disaster; I've had to go back to zero on the water pool, and try to add animation to it. Haven't even begun the "wet stone" effort yet.
@seachnasaigh bummer, still the water fall looks really good now
This set has overlapping UVs, so masking "wet" areas is not feasible. It also has strained UVs, and sometimes chunks of geometry disappear. I can fix that, but I'm not allowed to distribute it.
So, the water/stone MATs are all there is.
@seachnasaigh Thanks ever so much, the new mats will breath a whole lot of new life into it