FFRender64 STILL Playing Up!!!
I've done all of that, yet it still rams it all up to 100%. Not only that, but sometimes it hogs CPU, sometimes it hogs GPU (I would assume, as it keeps crashing my display driver) and sometimes it hogs RAM... it doesn't seem to know which bit of my PC it wants to set fire to.
I've downloaded the Octane demo to see if it works for me, but a simple empty scene with a primitive box refuses to render, it just won't start at all. I checked the log and I get this message:
device 0: failed to initialize resources
device 0: failed to recover - giving up and switching device to failed
It seems I just can't enjoy my hobby. I'll be honest, it's at times like this that I wish I was dead.
rlowens68 last edited by
- Menus - Edit - General Preferences
- General Preferences Tab - Render
- Render Tab - Render Processes 1 Thread.
- CPU Usage after change.
Render though not shown was running in superfly render mode on high quality setting.
On my I5-4690K each thread uses approximately 20-25% CPU Usage. So each thread above 1 adds that much more usage, e.g. 2 Threads 50% CPU, 3 Threads 75% CPU and 4 Threads Max CPU at 100%.
Hope this helps you.
willdial last edited by
What version of Poser are you using? If it is PoserPro 2014, I still have that installed. I'll do a test and see if I can duplicate your issues. I have a similar setup.
willdial last edited by
Also, what is the version of you Nvida driver? A CPU render should not cause your display driver to fail. Is that error the "Windows resetting Display Driver"?
Another dumb question, are you using Open GL preview in Poser? I looked up the specs on your card (the one from your signature). It might be too small or too old for some of the larger scenes.
ghostship last edited by
@Glen85 Octane requires an Nvidia card with CUDA GPU. you have such a card? What kind of system do you have (mac or pc) and what processor and ram are you running? Sorry if this stuff has been asked before and I'm not trying to wind you up any further. Just trying to help and get a picture of your situation.
I use Octane in almost all my renders.
You need a capable NVidia card (GTX 500+) to be able to use it.
Speed is depending on the GPU cores on your card. For an enthusiast hobbyist (like me) I can render scenes like this: https://www.renderosity.com/mod/gallery/portrait-of-a-pretty-lady/2754039/?p in a few minutes without blocking the other applications which are running.
Ok, I admit this is on a dual GTX 1080ti system. but it shows that you can get acceptable results very fast.
Thank you for the replies, folks.
I'm running Win 7 64bit 16GB RAM Intel Core i7 - 4770K 3.50GHz Nvidia GeForce GTX 660
I'm looking at upgrading my RAM when I can afford it, as I have slots available for that, just not the funds right now.
After shutting the system down and leaving it for a few hours, I was able to produce a variety of renders with the Octane demo, so goodness knows what was going on, but it seems that a simple rest has fixed the problem.
With this in mind, considering the 300% or so reduction in render time, the user-friendly UI, the myriad of extra options available and the noticable increase in render quality with only minor material adjustments, I am confident that Octane can work for me in many more ways than Firefly can. As such, I shall start saving feverishly for the Octane engine.
My only concern is the ability of my GPU to handle large scenes and, more importantly, scenes containing multiple image maps.
I am yet to try rendering scenes with 'specialist' materials, such as those found with EZMetals, which I use in almost every populated scene I work with, but we shall see how it goes.
The only disappointment I have found at the moment, rendering only one V4 character in an otherwise empty scene, is the lack of 'raytraced' reflections for the eyes. I fully understand that such reflections need an environment to reflect, but the ground plane has always shown some kind of reflection in the eyes in Firefly renders, so I believe that this is something which I will need to work on.
On a personal note, I'm feeling a bit better about things now, but my mental state can change from one minute to the next, dramatically so, so it's a 'suck it and see' situation, at best.
Thank you all once again.
The 660 is a relatively old card (960 cores, 980Mhz, 2GB VRAM). It can handle large scenes, but it will slow down due to lack texture offloading to CPU RAM.
Compare it to the GTX 1080ti which is the top model which has 3584 cores, runs at 1582Mhz and has 11GB of VRAM. This will render at least 6 times as fast and has enough memory for the largest scenes. But it is rather expensive. A 4GB or 6GB VRAM card is usually enough.
Complex materials like EZMetal will not convert in the poser plugin, but there are plenty of realistic alternatives in the LiveDB materials library.
Regarding reflections in the eyes. Make sure that the eyesurface or cornea is reflective/specular and If you want a glitter in the eyes, use a white square with light emission. You really do need an environment for reflections - the default sky will reflect but that is hard to see since it is a single color. Use an HDRI as sky texture and that will take care of the reflections.
Thank you for the advice. Yes, it's all money I don't have right now, so I'll have to save. At least I have a goal to work towards.
On another note: How do I get Poser lights to render in Octane? Is it correct that they don't render at all and, if so, how would I go about rendering, say, a room with light fixtures accurately?
There are scripts in the poser plugin (Scripts!Octane Render for Poser). Create Emitter from current light and Create Emitter from Lights. Those will add the octane lights.
You have to turn the strength down, it is way too high probably (emission strength)
You can also change every material to an emitters. But it is a very long render time if the material is very small in size. You can see that for yourself if you change the bulb in a fixture to an emitter.
Thank you very much for your help!