Submit Your Poser Suggestions to Smith Micro



  • @ssgbryan this is my experience as well. Dual monitor setup on macOS with secondary monitor to the left (so it's X-coords are effectively negative). Every time I return from the materials room, most panels end up on the primary monitor, especially the raytrace preview, and I also get spurious, docked panels from the Face room, which I never use!

    The only workaround to having to manually reset the UI is to use the UI dots in every room. Even then, the first use of the preferred layout dot won't directly place panels on the secondary monitor, until I hit the same dot a second time.

    SMS, this has been broken for too long! Get yourselves some additional monitors and test this!



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  • Alright, here is my ground breaking request: Enable Poser to optionally resume the previous session upon relaunch, without having to manually set the current scene as the preferred state and choose the launch to preferred state preference.

    I.e. add a third launch preference - Launch to previous scene, launch to preferred scene and launch to factory scene.

    In this way, external factors which require a complete restart of the system, such as automatic OS updates, don't require a panicked save of a scene one may have been working on all day (or longer (hint: turn on Auto-save and have many GB of free disk space available for big scenes)), and then a struggle to remember exactly what one was last doing in the scene when the restart/update has completed and Poser gets automatically relaunched with a completely different scene to the one previously being worked on.



  • @anomalaus

    While not what you're wanting, if you have trouble remembering what you last worked on and saved, there is the "Recent Files" list right below "Open" in the File menu. It lists some of the last projects you worked on.



  • @rlowens68 thanks, I use it frequently, but I get used to so many other applications which are perfectly happy to launch to their previous state, like Firefox, or my preferred text editor BBEdit, which can both re-open dozens of tabs or files and allow direct continuation of work context following an interruption.

    Poser knows exactly which document you were last working on, why assume that every time you launch Poser you are either going to the factory default, or a single, user-selected scene. Perhaps a launch option with an Option/Alt key-press could offer the choice to override opening the previous scene file, in case it has become corrupted, or you genuinely want to start a new scene.

    I just want to escape the scenario where manually saving a scene with a new name implies that I have finished working on that scene, since a shutdown and restart of Poser will then not open the scene I have just saved, without me having to re-specify my preferred scene, which may not be desirable if my preferred scene is just my alternative starting point to the factory scene, to be loaded when I select New from the File menu.



  • I'd like to see Poser make Bullet Physics easier to use. I've watched several videos and read about it in the manual, but I'm still wary of it.



  • I'm gonna keep making this suggestion until something happens:

    Bring back the scaling feature in the Direct Manipulation tool. :(



  • I would like to see an option to save pose in the preset pose button to save the spacial placement of the character on the ground, so you can animate without feet sliding. To me the idea of the preset pose button is to create the main pose so you can create in between key frame animation more uniformly.



  • @anomalaus you can always start poser by double clicking the saved file.



  • @amethystpendant um... yes and no. In the instance where I'm manually launching Poser, certainly. If I've restarted macOS with the option to relaunch the currently running applications, following an automated system or OS update which requires restarting, then no. The second case is the one where I need Poser to remember it's current scene and reload it on launch.



  • You asked for it

    • Make the render window scrollable like DAZ, or scale-to-fit like POV-Ray
    • Make cloth dynamics (and fitting room) look at the vertex normals of their collision objects so that the subroutine won't get confused about clothing poking through the skin.
    • Make all the tool windows collapsible into a tab.
    • Let us add our own tabs to the top menu (Bullet Physics, Animation, anything we want)
    • in the dropdown from the property window that selects scene objects, put a search box, so we can find stuff without having to navigate through 4 menus to do it.
    • Same for the Change Parent pop up, collide against, any others.
    • Create (or pay the users to create) a set of dynamic cloth settings, like cotton, silk, burlap, terrycloth, polyester, kevlar.
    • Let us delete the GROUND
    • Let us add something like a room interior to the scene, lock it, and then see it in wireframe even though the main scene is in another preview mode.
    • Let us save hair, cloth, Bullet Physics setups as objects in the library.
    • Let us rotate the cameras in place (rather than around the 'focus' object.
    • Make it so we can select an object we created and export it into a zip file we can post on Renderosity or sell it in a store.
    • Make it so you can adjust conforming hair from another character when it doesn't quite reach the top of the head.
    • Integrate a store into the interface so users can think "I need a coffee machine", click Store, and hunt for a coffee machine - instantly downloading anything they buy, adding it to the menus, and to the scene.
    • it would be nice to have something like aniblocks in Daz where you can drag/drop animation sequences into the timeline and push them around once they are in.
    • Make hair parameters animatable, like let hair grow and change color in animations. Let us make library tabs where we can store all our modified figures and props by story. For instance when we are making a movie or a Comic book, we want to save the characters from the story, and their wardrobes in a folder for that story.
    • Put names in all the Window Panes, so when people need help they don't have to guess what to call the windows.
    • Make all the text in every popup copyable, so we can paste messages, etc. into forums and help tickets.
    • Why is there no wardrobe or clothing tab? there is figure, pose, expression, hair, hands props, lights, camera, materials, and scene. Seems there should be a clothing tab.
    • Is there a way to make cloth objects (like a cape for example) have 2 sided polygons?


  • @bryan_valencia said in Submit Your Poser Suggestions to Smith Micro:

    You asked for it

    • Make cloth dynamics (and fitting room) look at the vertex normals of their collision objects so that the subroutine won't get confused about clothing poking through the skin.

    Would prevent multi layer cloth, e.g. jacket over blouse

    • Create (or pay the users to create) a set of dynamic cloth settings, like cotton, silk, burlap, terrycloth, polyester, kevlar.

    EZCloth is available, defaults aren't really possible as a lot depends on the mesh density, but EZCloth does have those defaults.

    • Let us add something like a room interior to the scene, lock it, and then see it in wireframe even though the main scene is in another preview mode.

    Load the scene then change the display setting for the object every object can have its own display setting

    • Let us rotate the cameras in place (rather than around the 'focus' object.

    Uncheck the orbit and use the Y-rot

    • Make it so you can adjust conforming hair from another character when it doesn't quite reach the top of the head.

    Select the highest object in the hierarchy below body and translate that, if the translate params are not visible right click the parameters panel tab and chose "show hidden parameters"

    • Why is there no wardrobe or clothing tab? there is figure, pose, expression, hair, hands props, lights, camera, materials, and scene. Seems there should be a clothing tab.

    Clothing is either a prop or a figure

    • Is there a way to make cloth objects (like a cape for example) have 2 sided polygons?

    If you mean from a materials point of view, then in P11 you can with Superfly (post on here that explains it, but I can't find it at the mo



  • @amethystpendant said in Submit Your Poser Suggestions to Smith Micro:

    EZCloth is available, defaults aren't really possible as a lot depends on the mesh density, but EZCloth does have those defaults.

    What? Where?



  • Never mind. Found it :D



  • @trekkiegrrrl said in Submit Your Poser Suggestions to Smith Micro:

    Never mind. Found it :D

    Hope you find it useful, I certainly use it, a lot!



  • @amethystpendant You guys mind sharing with the rest of the class?



  • @bryan_valencia said in Submit Your Poser Suggestions to Smith Micro:

    Integrate a store into the interface so users can think "I need a coffee machine", click Store, and hunt for a coffee machine - instantly downloading anything they buy, adding it to the menus, and to the scene.

    No thank you. Content paradise used to be tab on poser. It wasn't wanted. I'll do my searching and buying outside the program.



  • @eclark1849 said in Submit Your Poser Suggestions to Smith Micro:

    @amethystpendant You guys mind sharing with the rest of the class?

    My script for easy clotyh setting and a little bit more, but it allows you to save preset settings for cloth https://forum.smithmicro.com/topic/1830/ezcloth-settings



  • @rlowens68 said in Submit Your Poser Suggestions to Smith Micro:

    @bryan_valencia said in Submit Your Poser Suggestions to Smith Micro:

    Integrate a store into the interface so users can think "I need a coffee machine", click Store, and hunt for a coffee machine - instantly downloading anything they buy, adding it to the menus, and to the scene.

    No thank you. Content paradise used to be tab on poser. It wasn't wanted. I'll do my searching and buying outside the program.

    Very much so. Also, with a "store" tab you'd be limited to ONE store (whoever pays to get in the program) - thereby missing out on a lot of stuff, some of which might be both better and cheaper than what the program is trying to peddle ;)



  • @rlowens68 Yeah, that's what my directory is for!
    http://www.3dcontentdirectory.com/