OpenGL Problem - Black Eyes



  • With the diffuse color 'white', after changing the diffuse back to '0', all it did was made the eyes black again.

    0_1498788789975_Poser-OpenGL-Black-Eyes-Diffuse-Value.jpg

    Starting all over again, with the eyes black, I turn the diffuse value to '0'. There is no change in results.

    0_1498788884604_Poser-OpenGL-Black-Eyes-Diffuse-Value-2.jpg



  • @Twister1996 the black is coming from the anisotropic node plugged into the alt spec. remove that.



  • YES! Finally got the black eyes removed

    0_1498795260698_Poser-Black-Eyes-anisotropic-node-removal.jpg

    Is there a way to save this particular Material Settings so I don't have to configure it every time I start a new file? That way, every new file will start up with this material configuration automatically.

    Thanks All :)



  • @Twister1996 if you always use james as your figure you can texture him the way you want then save as a new character preset (figure library) and then every time you load him up he will have the texture setting you wanted.



  • I just realize something. All the figures have a totally different Material setup than James.

    This is Pauline:

    0_1498800880042_Pauline-Black-Eyes-Simple.jpg

    0_1498800987727_Pauline-Black-Eyes-Advance.jpg

    Is there a common configuration that I can do for all the figures, that could get rid of the black eyes for all of them. Any commonality that would work for all of them?

    such as -

    1. setting the diffuse color to white
    2. defuse value to '0'
    3. specular value to '0'
    4. disconnect / delete all the nodes

    etc.



  • Any ideas how to normalize Pauline's eyes?



  • @Twister1996 It depends on the geometry of the eyes. Vicky 3 for example has a section that only covers the iris that is intended to be transparent while the rest of the eye is the "eye whites," so you would not want that part to be transparent. Pauline has a "cornea" section that covers the entire eye (same with Vicky 4 and Micheal 4) just the same as with James so it would be similarly textured.



  • @ghostship Not all of the figures have EyeTrans material. So it's the Cornea that I need to adjust?



  • I was able to get rid of the blacks eyes for

    1. SydneyG2
    2. SimonG2
    3. Jessi

    I need help with Pauline. I'm quite stump on that figure. If I can correct this one, I might be able to fix the remaining figures.

    0_1498805048276_Pauline-Black-Eyes-Material-Room.jpg



  • @Twister1996 set up her cornea the same way james cornea was and that should work



  • I think Pauline is more complicated. I fixed up all the other figures. Only Paul and Pauline remains a challenge.

    0_1498810968420_Pauline-Black-Eyes-1.jpg

    Setting the Specular Value to '0' made the eyes worse:

    0_1498810981828_Pauline-Black-Eyes-2.jpg

    The Alternate Specular is already disabled.

    This Pauline / Paul figure have a different setup than James (and the others).

    I tried disabling all the other nodes, no effect.

    0_1498811234561_Pauline-Black-Eyes-3.jpg



  • If you are just going to be using the Comic Book Preview (which I didn't realise! ) then the easiest thing to have done for the James figure would have been to just copy the eyeball material to the eyetrans material. 5 seconds and problem solved.



  • This post is deleted!


  • @raven I'm not sure what you mean by that. Do you mean to open the eyeball material texture under eyetrans. See below:

    0_1498815526485_James-EyeTrans-Material.jpg

    Ok - but I don't see what this would do. The eyes are still black.

    Well right now, I'm most concern with fixing Paul / Pauline's black eyes and this would be even better. 90% of the time I'll be using the Comic Book Preview, but the remaining 5-10% of the time will be in color. I might even use the sketch renders too, so the eyes do need to be fixed.



  • Ok. Open the Advanced tab in the material room.

    1, select James' EyeBall, and select all the materials and copy.

    0_1498816300462_copy_eyes.jpg

    2, select James' EyeTrans, and then either paste or replace.

    0_1498816347669_replace_eyes.jpg

    The eyetrans should now look just like the eyeball and so visible in comic preview mode.

    I am in the middle of making a quick tutorial for you for Pauline which hopefully fixes the cornea problem for comic preview (and Paul if done too him too, assuming they are set up the same) but it involves the grouping tool. Sounds complicated but it's not really.



  • To fix Pauline for Comic Preview:

    Save a copy of Pauline first. You could call it Comic Pauline or whatever.

    Load your comic Pauline. Use the face camera to get a close up of her head. Set the display mode to hidden line.
    Open the grouping tool.
    Click 'New Group' and call it cornea.

    0_1498817265834_01_new_group.jpg

    Click on 'Add', then 'Material' and select 'Cornea'.

    0_1498817324209_02_add_cornea.jpg

    Now click on 'Remove', then 'Material' and select 'Eyes'.

    0_1498817373288_03_remove_eyes.jpg

    Now click on 'Delete Polygons'. You get this warning, click OK.

    0_1498817553509_04_delete_cornea.jpg
    Now you see why we work on a copy :)

    Repeat the steps for the Right eye.

    When done, close the grouping tool and save the newly modified Pauline. The steps should be the same for Paul.
    You can use the original figures for colour rendering, and these versions for Comic Preview work.



  • The eyes for pauline have a very simple fix. The preview mode matches the root node with the firefly box checked. Yours shows that set up as nothing.
    0_1498821197217_eyes.JPG

    You need to set up the transparency to one.



  • @redphantom @Twister1996 as redphnatom has said you forgot to make the material transparent. Remember I said make the material the same as with James's eyes?



  • Yes, setting the transparency back to '1" also, but I realized the checked box for Superfly Root was unchecked. I rechecked it, and now Pauline's eyes are showing.

    0_1498841348203_Pauline-Black-Eyes-Fixed.jpg

    By the way, I would like to double-check something. within Pauline's Eyelashes - are those black lines (possibly shadows) under her eyes normal?

    0_1498841831170_Pauline-Eyelashes.jpg

    thanks!



  • @raven Thanks Raven, with Paul and Pauline's eyes fixed now. I think I have removed all the black eyes from all my figures now. I'll tinker with you approach as well just to see what happens. It's good to have an alternative :)