Edge Blend shows in render but not preview
I'm new to Poser and working with time constraints trying to create a ghost avatar. She renders fine, but the edge blend doesn't show in preview? Instead just a white block surface. Hence i'm stuck as i can't make animation or do anything. Any help is welcome. Thank you so much.
eternityblue last edited by
Do you have Open GL with hardware shading enabled? The shader seems to work fine here in PP 2014.
Thank you for responding. Yes, I have Open GL with hardware shading enabled. Here's a screenshot of the settings:
I'm still having no luck solving the issue. Does anyone have advice? I would greatly appreciate it.
It may be one of the lights which causes this.
If you load the poser default scene (with andy) and apply the shader to andy - does that work?
If that does not work either, it may be a graphics opengl driver issue
What video card do you have?
I've deleted all off all the lights. I just tried the same procedure on Andy, it creates the same problem.
I just tried applying a ShapGhost Material - differently made than what i was doing, but with same ghost effect - the same problem comes up. This must then be something about my opengl settings?
Glitterati3D last edited by
@chilli888 I have the same graphics card in one of my computers and the preview display in Poser is awful. Always has been, nothing fixes it.
I think the OpenGL hardware support in the INTEL HD Graphics 4000 is not capable enough to show the edgeblend.
You might check if there is a newer driver available for it.
shvrdavid last edited by shvrdavid
Have you turned it on in the driver? Intel OpenGl is normally set to the lowest settings in the driver, which is meant for speed not accuracy.
I have no idea how to do that on a MAC, or if you can even modify those values.
You may have to raise the buffer size in the BIOS as well.