Has anyone attempted to recreate this effect
@kalypso The sag brush is helpful here too - again, very small and turn down the magnitude.
kalypso last edited by
Yes, I've overlooked it since I've been using the push/pull a lot, thanks for the reminder.
Btw, I'm still on PP2014 - have there been any changes to the morph tool in PP11?
@kalypso I think all the morph brushes have been greatly improved, but my favorite is that we can now restrict the morph brushes to a specific material or group. Therefore, in Poser 11, the OP can simply restrict the push/pull/sag on the body part they want it on and the hand will be unaffected without any need to "freeze" it.
I love the restore brush on things like buttons and zippers because we can easily paint out distortions in the rigging by restricting by material.
kalypso last edited by
@Glitterati3D Good to know, so we can even select facets, assign a new material and then have the morph brush affect that? That opens up many other possibilities. I think I use the morph brush almost always when I work in Poser and I really like the tighten and loosen fits especially for clothing that has to follow a heavily morphed figure.
@kalypso Yes, you can restrict the morph brushes to Material or Groups. Great stuff.
fbs7 last edited by
Supposedly one can make a soft body simulation, make it 0 except for the target area, give it a tiny little bit of internal pressure to keep the shape, create a collision target as the hand, and run the simulation.
Unfortunately that never really worked for me because the soft body simulator is incredibly sensitive to internal pressure, and it's really hard to avoid shape distortions with too low pressure or too high pressure. It's really unfortunate that the soft body simulator is really, really poorly implemented in poser.
But, at least in theory, that's a soft body should be able to do.
tastiger last edited by tastiger
@fbs7 That's what I would have thought that soft body should do the job, may have to experiment a bit and see what happens - at least now I have several options to try and see if I can hit on what works best
stefan last edited by
I'd try the Loosen Fit/Tighten Fit tools from the morph creation palette.
tastiger last edited by
Currently playing with using the soft body technique and I have the palm of the hand doing basically what it should do. given the internal / external pressure issue, but struggling with the fingers, so I think I need a bit more in depth information to take it further and the tutorials I have found so far haven't been a lot of help (ie: Barney jumping up and down) - can someone point me to a good tutorial on soft body dynamics?
erogenesis last edited by erogenesis
yeah soft body won't work very nicely since you need higher res meshes to do this kind of detail, and setting up the simulation is going to be a pain in the butt so you're better off just morphing it with zBrush or Poser morph brush. But even then you'll need a mesh that has higher resolution than V4 or G2. SubD morphs would be the way to go. But the problem with PP11 is that ZBrush's Morph Target Brush doesn't work with it.
This is a good example of why zBrush's Morph Target Brush comes in handy, is that you can compress the entire contact area down and then paint back the original mesh between the fingers. You can do the same with Poser's morph brush, paint in the fingers and then restore the bits inbetween until it looks like something. (granted the pp11 incompatibility with the morph target brush is not directly a problem in this example, but that still does need to get fixed)
However, this ONE morph is limited to that one area and if offers very little in the way of repeat business, and considering any self-respecting man (or woman) would never touch a woman (or man) in the same place twice, this technique is only good for a single render... or someone with lots of time on their hands... which is why I suggested in the Poser 12 wishlist an option to turn any geometry into a magnet zone, so that magnet deformations will not only be limited to spherical impacts, but something like a whole hand...