What would you change about Content Paradise?



  • Some of my favorite d3d scripts are over 10 years old (and yes, they work in p11). It would be a shame if sites got rid of stuff just because of age. Rather than weed stuff out based on age, maybe do it on popularity. This script is ancient but it still sells 10 a week, this micro bikini is only a year old but hasn't sold once in 6 months. Which would make more sense to get rid of?

    I would like to see bigger promo pictures and bigger thumbnails.
    And get rid of the download fee. If they have to have that, make the download time longer at least a year, and don't have it be automatic in the cart.
    QA would be nice. I can't say it's bad now because I don't shop there enough to know. I haven't had any problems with the stuff I've bought not working, missing files or having files named the wrong thing. Maybe I've been lucky.
    I don't know what is meant by an artistic shopping cart so I can't comment. When it comes to shopping, I prefer simple and streamlined so I know I'm not clicking on the wrong thing.
    I would also like to see a link to my wishlist on the home page near view account, sign out, and check out.



  • @redphantom An "artists" shopping cart will offer large images showing off the products, not tiny images that you can't even really see well. I should be able to SEE what I am buying, and at best, I can tell CP products have texture files - but I'm guessing that they are quality textures because I can't see them.

    Like Rendo and DAZ, I should immediately know there are more images to display without scrolling down the page and it should be easy to scroll slowly through the images. Not close one, scroll, open another, repeat. Customers are simply not that patient.

    Right now, I pull up the main page of "humans" and half the page is taken up by Santa Claus.



  • @Glitterati3D said in What would you change about Content Paradise?:

    Like Rendo and DAZ, I should immediately know there are more images to display without scrolling down the page and it should be easy to scroll slowly through the images. Not close one, scroll, open another, repeat. Customers are simply not that patient.

    What I was thinking of is more like at ShareCG, where there's a row of thumbnails, and when you click on them the last large Promo image is replaced (in the same place) by the new large Promo. I wouldn't like having to scroll down a page and open each Promo separately either.

    Amazon does the same, though they have the thumbnails down the left side of the main product image.


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    Guys, please : Thank you.

    SM just changed its entire graphics team. (November 2016)

    The new teams are learning the apps right now, and some apps are getting newer beta's so there is improvement on this long road.

    Please give the new teams some time to concentrate on the core apps.

    Stores?
    There will always be stores, and CP is certainly not a priority this first year after a team change.. And those that want to sell will always find a good home.

    Best regards, Tony



  • @vilters Tony, we've given SM plenty of time. On the other hand they never tell us anything so how are we supposed to know when it's okay to say something. Wait for you to tell us? And if I put something in the store, I want it to sell. On the other hand, if people are telling me that they either can't, won't or don't shop at the store... well it may not be a priority for SM, but it sure is hell is for the vendors. The graphics team isn't going to work on CP and probably wouldn't know what to do if they did, so SM should put a dedicated sales team in charge of the store and revamp it. Now what's wrong with that?

    On the other hand, I had interactions with a couple of people from CP when i first joined up as a vendor and they seem to want to help, so yes that scores big points with me.



  • @Glitterati3D said in What would you change about Content Paradise?:

    @redphantom An "artists" shopping cart will offer large images showing off the products, not tiny images that you can't even really see well. I should be able to SEE what I am buying, and at best, I can tell CP products have texture files - but I'm guessing that they are quality textures because I can't see them.

    Like Rendo and DAZ, I should immediately know there are more images to display without scrolling down the page and it should be easy to scroll slowly through the images. Not close one, scroll, open another, repeat. Customers are simply not that patient.

    Right now, I pull up the main page of "humans" and half the page is taken up by Santa Claus.

    Ok. I understand. When you said shopping cart, I thought you meant the checkout page. I do agree that images need to be bigger.



  • @vilters said in What would you change about Content Paradise?:

    Guys, please : Thank you.

    SM just changed its entire graphics team. (November 2016)

    The new teams are learning the apps right now, and some apps are getting newer beta's so there is improvement on this long road.

    Please give the new teams some time to concentrate on the core apps.

    Stores?
    There will always be stores, and CP is certainly not a priority this first year after a team change.. And those that want to sell will always find a good home.

    Best regards, Tony

    We were told well before the poser team was let go the store was getting an update. Plenty of time for us to see something. Plus, does the development team run the store? Or would that be the marketing team or the web gurus or someone else?



  • @redphantom One would hope that software programmers aren't doing double duty as webmasters!



  • @Glitterati3D said in What would you change about Content Paradise?:

    @redphantom One would hope that software programmers aren't doing double duty as webmasters!

    That thought makes me want to cringe. ~frown~



  • Exactly, so why would a change in team effect the store as Tony claims.



  • @Miss-B said in What would you change about Content Paradise?:

    @Glitterati3D said in What would you change about Content Paradise?:

    @redphantom One would hope that software programmers aren't doing double duty as webmasters!

    That thought makes me want to cringe. ~frown~

    ROFLMAO. Me too!



  • @redphantom said in What would you change about Content Paradise?:

    Exactly, so why would a change in team effect the store as Tony claims.

    It wouldn't. That was my point.



  • Just kill the download limitations and I'd be happy. I buy stuff when there is a special and may not use it until years later. DAZ and Renderosity have been a blessing in this field since I can search through all my old orders. Sometimes I'll suddenly need something today and a search of my previous orders reveals I have that exact item waiting for me.

    Not a fan of getting rid of older content at all. In fact, I want the opposite, I somehow want all the long gone products to come back. One reason Genesis isn't doing as well as it could is that a lot of products for it are just rehashed versions of stuff that already came out before but for different figures.

    Hmm... I know SmithMicro axed its entire Poser team to bring in a cheaper international team... but with how long it's taking them just to learn the basics and bring them up to speed so they can begin work on the next Poser... I'm wondering how much of a money saver this really worked out to be for SmithMicro.


  • Poser Ambassadors

    1. Remove the fee for download
    2. Larger thumbnails / larger + more promo images


  • One other thing I would change that is on the vendors.......

    Put in better descriptions of your products. Remember, a lot of the shoppers at CP are newbies and your morph list doesn't mean a thing to them.

    Here's a great product on that first "human" screen: http://contentparadise.com/productDetails.aspx?id=28049

    I wasn't sure until I read the file list if it was the clothes, the figure or the clothes and the figure. And, it will not be clear at all to a new Poser user what a great package that is because they can't decipher the list of CR2 and obj files yet.

    I'm guilty of the same thing and will make a concerted effort to change that.


  • Poser Ambassadors

    @Glitterati3D - how about if SM had a more comprehensive set of guidelines for content creators? Both as PDF files & videos; some hard rules but mostly advice & recommendations. I'm thinking of something along the lines of the submission guidelines that Hivewire have available.

    While SM don't don't quality testing (& I am fine with that) it may make things clearer & easier for new content creators in particular.


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    @caisson

    Control is good.
    Quality control is optional, as it is my deepest opinion that a product reflects the quality of the content creator.

    Site Guidelines? Not so much. In fact; not at all because most sites use "obsolete" requirements from the Poser7 period.

    Example :
    Some sites (among other things) still "require" that the obj file go in a "Geometries folder", and that textures go in a "Texture folder".

    And then you get those "alphabetical" (ahum) strings, because every vendor wants his/her product to be on top of the line. pffft, yeah, OK, why not :-)

    SM dropped those "requirements" a few versions ago: They are "obsolete.

    All files required for an item (for example) Roxie-Hooted-Winter-Jacket, should go in a Roxie-Hooted-Winter-Jacket folder.

    When you work on multiple PC's as I often do, you copy "one" folder over and you have it all instead of searching and searching, "where did this particular content creator put all the stuff"........., search, dig and copy one file by one file?
    Hey, we are 2017.... I don't need content to explode into God only knows what folders and subfolders everywhere in the universe.

    A content item has ONE folder and ONE folder only.

    Tja, so sorry but I have a very modern (2017) and strong opinion here.



  • @caisson I think that is necessary as well, but QA is still necessary. I'm sorry, but the current catalog at CP, with few exceptions, is the classic example of WHY it is necessary.



  • @vilters Problem is Tony, not everybody has your desires for how to set up a library. I absolutely HATE everything being in the same folder. Whenever I package something up I put it in the appropriate folder and make sure I have file paths to the file listed in the Read Me. If people don't like that they can put it whereever they like in their own library.



  • Tony, I've converted the morphing fantasy dress to practically every female in my runtime. The valiant set also has been converted to many of my guys and some of my gals. Should they all be dumped into the same runtime so I can have the textures with them? No that won't work. Wardrobe wizard uses the same name. I'll overwrite them. So should I duplicate the materials? 14 times? That would be a big waste of space. I've also noticed p11 isn't always so great in finding geometries stored in character folder. Every one of us sets up their runtime differently. Having a requirement to use the traditional structure allows for consistency and allows us to find things to put them where we want.

    And why the heck are you copying your runtime to use it on a different computer? Get yourself an external drive and just move that. It's much faster.