What's not useful in Poser?



  • @h.elwood.gilliland said in What's not useful in Poser?:

    @F_Verbaas By "Scrappy" I mean that they are young, ambitious, determined and creative, and not afraid of stumbling through some red tape to get things done. According to google (adj) Scrappy: NORTH AMERICAN (informal) determined, argumentative, or pugnacious. e.g. https://www.entrepreneur.com/article/270447

    Scrappy dooooo!
    0_1501536720482_scrappy-doo_124281a_2237.gif



  • Yeah, basically not afraid to "get into it" with anyone, at any time. ~wink~



  • @h.elwood.gilliland said in What's not useful in Poser?:

    @eclark1849 I can also say our introduction of Cycles was not a simple decision, and that we would of course want to harness it more fully in the future. I believe announcements have been made in that regard previously.

    You know where they announced this? "Cause I missed it.



  • @h.elwood.gilliland

    Yo don't forget them metaballs in Poser! I think in Portuguese it's called "Metabalones"

    Everybody repeat with me: "Yo quero metabalones! Yo quero metabalones!"

    :^D



  • @h.elwood.gilliland
    Honestly the face room, the hair room, lighting dials stand as outdated, and obsolete in both the current state.

    The hairs are difficult to create realistic hair styles without distorting the texture area the hairs are grown from. There's frizzy, straight, and ugly hairs that intersect with models, clothing, etc. that don't look good at all.
    It's completely impractical to use, and can't be properly exported, or used with any other programs.

    Vitters, is correct, the faceroom seems outdated, and useless since its restriction of creating low res textures, and causing problems with the rigging of the entire head, and neck. There are some subtle changes that can be made with it but ultimately not useful since sculpt morph shaping is better.

    The lighting dials are extremely difficult to use, and I'm usually fighting with it to either lower, or raise the intensity. This is something I don't recall having issues with in previous versions until now.



  • @nakedfunn_ said in What's not useful in Poser?:

    The lighting dials are extremely difficult to use, and I'm usually fighting with it to either lower, or raise the intensity. This is something I don't recall having issues with in previous versions until now.

    Seriously? Click on the field and write the number in... exactly the same as Blender or just about any other software. I haven't actually used a dial in years, nor do I use sliders... they are just as inaccurate as far as lights are concerned.



  • @nakedfunn_ I've never had a problem raising or lowering the intensity level of a light with the dials. Still, I wouldn't complain if they were replaced with sliders.



  • I'm not for the hair room being removed - it just needs an overhaul so as it works properly - for the first time since Poser 5, the other day I found an old RDNA hair that actually draped without intersections and also obeyed gravity, so the basics are there just needs a lot of improving.

    I also would be careful about what is stripped out and "dumbifying" (is that even a word?) Poser so as you end up with something akin to D|S with just click and render options, the extra rooms are what makes Poser "Pro" compared to D|S.

    But I don't have a problem with removing that mutant cat that's been there since heaven knows when.


  • Poser Team

    @F_Verbaas I sense the irony. Kudos.



  • @piersyf Same here. I rarely use any dials, preferring to just type the number in. Faster, cleaner and easier if you ask me.



  • @tastiger Agree entirely.



  • I'm another who thinks the hair room should stay. Yes, it's difficult to style hair and collisions are hit or miss but it's far from worthless. The hair can look very good. (thinking adorana's hair) and in superfly, it renders faster than transmapped hair.

    A small thing I think is left from the poser 4 days is the color bucket on the tool bar. Sure it still works, but is there a lot of use for it? I think most of us use the mat room for that these days. Also, the head lengths guide and the head and shoulder guide don't seem to work.



  • @piersyf said in What's not useful in Poser?:

    Seriously? Click on the field and write the number in... exactly the same as Blender or just about any other software. I haven't actually used a dial in years, nor do I use sliders... they are just as inaccurate as far as lights are concerned.

    I have to agree with you and Traci on this one. I always type in the number I want. I've always done that in just about every 3D software I've ever used. As far as the sliders, I use Joe's (Netherworks) Slim Parameters Panels, so instead of the dials I just get small right and left facing arrows, one for increasing, and one for decreasing. I only use those where I only want to increase a step or two.



  • @Glitterati3D @Miss-B I use the dials when posing. It helps with the small changes and I can see the limb moving into position.



  • Walk Paths (curve props) are currently less useful than they should be. The curves are parameterised as splines with control points, yet the control points can only be adjusted manually by dragging them in the GUI and can't have their positions set numerically from the Parameters tab. They do get saved with poses if parented to a figure, but aren't exposed to Python as a separate prop type (they have a unique actor type name (curveProp) but can't be distinguished from ordinary props by python, nor are the control points exposed to python, so parametrically generating a perfectly circular walk path with tangential start and end controls can only be done by creating a temporary file and loading it as though from the library to set the control points.

    The other feature the Walk Designer and walk paths desperately need is stair adjustments. It's all very well to have a sloping walk path which follows the general curve of a flight of stairs, but there is no supplied adjustment (tweak) to apply a constant change to the feet bends to follow stair treads, rather than a sloping walk path. I know that such things could be done with animation layers, but there is a specific tool for walking which should have that feature integrated into it.


  • Poser Team

    @eclark1849 Re: Cycles; When was the announcement made?
    http://www.jurn.org/dazposer/?p=4737



  • @h.elwood.gilliland Hey, thanks for that. I had never seen that site before.



  • @ghostship said in What's not useful in Poser?:

    @Glitterati3D @Miss-B I use the dials when posing. It helps with the small changes and I can see the limb moving into position.

    I can relate to that, but I've never been able to get those "small" changes when using the dials. Whether it's because I use a Wacom Pen/Tablet rather than a mouse, I don't know, but the dials always gave me changes way too much, or way too little.


  • Poser Ambassadors

    For me also Face room is useless. Never use it.
    Hair room I like, but need really an update. It is now pretty outdated and slow. But please don't remove it. Update it.



  • The Face room is useless for me also. I haven't used it since James and Jessie were new.

    And the Hair room isn't useless, it needs work...it has such potential. I agree it needs an update or some serious reworking. First time I used it since 2007 was last year with the Hivewire gorilla. That was also the last time I used it. If Poser's hair room could produce realistic results like a competing product I won't name (see what was recently done with the Hivewire cat, for example), I'd use it often.


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