What's not useful in Poser?



  • @h.elwood.gilliland You might be the perfect person to ask this then. Is it possible to get Poser, Blender and Moho's animation systems to play nice together?


  • Poser Team

    @eclark1849 I want to answer your question in detail, but I don't think I can. We have really specific rules about what I can reveal from behind the scenes. I can say that we've discussed this as a possible goal. I can also say our introduction of Cycles was not a simple decision, and that we would of course want to harness it more fully in the future. I believe announcements have been made in that regard previously.



  • @h.elwood.gilliland Dude, I'm estatic to know that you've at least discussed the possibility. You wanted to know what was useful in Poser and what was not. I am NOT advocating the removal of the animation system in Poser., But I originally bought Poser for the first time with version 2, precisely because I wanted to use Poser for animation. I eventually settled for storyboarding instead. But I'd still like to use Poser for animation. If it weren't for the Cloth room I'd probably have just given up on it altogether by now.


  • Poser Team

    @eclark1849 There is a growing perception that Poser is used for static images. It's even out there in the docs. I came here to improve and make animation easier for people. Only time can tell if I succeed at that endeavor.



  • @h.elwood.gilliland
    OK thank you for the introduction. Good to know there is someone on the Smith Micro end of the line who has some tracks in the 3D (and 2D) world.
    I take the 'scrappy' of the Braga team you mention refers to them asking, and rightly so, whether it is worth while to spend effort in repairing some old code, so cut out functions, rather than fix them. That would explain starting this thread.


  • Poser Team

    @F_Verbaas By "Scrappy" I mean that they are young, ambitious, determined and creative, and not afraid of stumbling through some red tape to get things done. According to google (adj) Scrappy: NORTH AMERICAN (informal) determined, argumentative, or pugnacious. e.g. https://www.entrepreneur.com/article/270447



  • @h.elwood.gilliland
    Oxford Dictionary definition of 'scrappy': Consisting of disorganized, untidy, or incomplete parts. LOL!!

    Americans and Brits: Two people divided by a common language.



  • @h.elwood.gilliland said in What's not useful in Poser?:

    @F_Verbaas By "Scrappy" I mean that they are young, ambitious, determined and creative, and not afraid of stumbling through some red tape to get things done. According to google (adj) Scrappy: NORTH AMERICAN (informal) determined, argumentative, or pugnacious. e.g. https://www.entrepreneur.com/article/270447

    Scrappy dooooo!
    0_1501536720482_scrappy-doo_124281a_2237.gif



  • Yeah, basically not afraid to "get into it" with anyone, at any time. ~wink~



  • @h.elwood.gilliland said in What's not useful in Poser?:

    @eclark1849 I can also say our introduction of Cycles was not a simple decision, and that we would of course want to harness it more fully in the future. I believe announcements have been made in that regard previously.

    You know where they announced this? "Cause I missed it.



  • @h.elwood.gilliland

    Yo don't forget them metaballs in Poser! I think in Portuguese it's called "Metabalones"

    Everybody repeat with me: "Yo quero metabalones! Yo quero metabalones!"

    :^D



  • @h.elwood.gilliland
    Honestly the face room, the hair room, lighting dials stand as outdated, and obsolete in both the current state.

    The hairs are difficult to create realistic hair styles without distorting the texture area the hairs are grown from. There's frizzy, straight, and ugly hairs that intersect with models, clothing, etc. that don't look good at all.
    It's completely impractical to use, and can't be properly exported, or used with any other programs.

    Vitters, is correct, the faceroom seems outdated, and useless since its restriction of creating low res textures, and causing problems with the rigging of the entire head, and neck. There are some subtle changes that can be made with it but ultimately not useful since sculpt morph shaping is better.

    The lighting dials are extremely difficult to use, and I'm usually fighting with it to either lower, or raise the intensity. This is something I don't recall having issues with in previous versions until now.



  • @nakedfunn_ said in What's not useful in Poser?:

    The lighting dials are extremely difficult to use, and I'm usually fighting with it to either lower, or raise the intensity. This is something I don't recall having issues with in previous versions until now.

    Seriously? Click on the field and write the number in... exactly the same as Blender or just about any other software. I haven't actually used a dial in years, nor do I use sliders... they are just as inaccurate as far as lights are concerned.



  • @nakedfunn_ I've never had a problem raising or lowering the intensity level of a light with the dials. Still, I wouldn't complain if they were replaced with sliders.



  • I'm not for the hair room being removed - it just needs an overhaul so as it works properly - for the first time since Poser 5, the other day I found an old RDNA hair that actually draped without intersections and also obeyed gravity, so the basics are there just needs a lot of improving.

    I also would be careful about what is stripped out and "dumbifying" (is that even a word?) Poser so as you end up with something akin to D|S with just click and render options, the extra rooms are what makes Poser "Pro" compared to D|S.

    But I don't have a problem with removing that mutant cat that's been there since heaven knows when.


  • Poser Team

    @F_Verbaas I sense the irony. Kudos.



  • @piersyf Same here. I rarely use any dials, preferring to just type the number in. Faster, cleaner and easier if you ask me.



  • @tastiger Agree entirely.



  • I'm another who thinks the hair room should stay. Yes, it's difficult to style hair and collisions are hit or miss but it's far from worthless. The hair can look very good. (thinking adorana's hair) and in superfly, it renders faster than transmapped hair.

    A small thing I think is left from the poser 4 days is the color bucket on the tool bar. Sure it still works, but is there a lot of use for it? I think most of us use the mat room for that these days. Also, the head lengths guide and the head and shoulder guide don't seem to work.



  • @piersyf said in What's not useful in Poser?:

    Seriously? Click on the field and write the number in... exactly the same as Blender or just about any other software. I haven't actually used a dial in years, nor do I use sliders... they are just as inaccurate as far as lights are concerned.

    I have to agree with you and Traci on this one. I always type in the number I want. I've always done that in just about every 3D software I've ever used. As far as the sliders, I use Joe's (Netherworks) Slim Parameters Panels, so instead of the dials I just get small right and left facing arrows, one for increasing, and one for decreasing. I only use those where I only want to increase a step or two.


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