Playground Equipment Manufacturer- Children Poser Models- Any Suggestions?
Glitterati3D last edited by
Carefully research the DAZ child models - they are old enough that a lot of their necessary morphs are simply no longer available.
I think I remember reading that you can't purchase the MilKids morphs anymore at all.
Poser's Ben and Kate are good as seachnasaigh mentioned along with Diva at HiveWire3D. Also a great kids product is the K4 figure at Daz3D here:
They are old, but there is still a lot of great content available for them!
I appreciate everyone's thoughts so far. The models suggested are all ones I have been aware of and observed so at least I have been on the right track :) ....
I've just tried to import Ben and Kate into our 3D Cad software... as 3d max file type.... they imported fine....but my next challenge seems to be mesh smoothing.... obviously Poser has its own 3d environment that provides renders and makes the models look and render out very smooth but the polygons can now be seen distinctively in the "Vectorworks" 3d cad software so what you see as a beometric shape/polygons is what you get rendered = not the best look (blacky/edges +faces of the polys)...
I just hope i can find a mesh smoothing feature in Vectorworks to simplify the mesh :S
or export from poser at a higher polycount to get that smoother look. But then the 3d scene and environment and eventual rendering might crash if too high....
Tricky balance... :L daym
You can subdivide the dolls prior to exporting them. That would ameliorate the faceting.
Are you sure? I thought subdivision happened in the renderer, not the exporter.
@bagginsbill If you export the figure after subdivision, the resulting mesh in the .obj file will be subdivided. I found out it does this when I first started working in PP11 and exported a subdivided Pauline. Her mesh was over 80k.
Great suggestions... Sub Division only seems to be available for certain Dolls... ie: Ben -- this option is not possible? :/
phdubrov last edited by
@bagginsbill since P11 it's in exporter too. But I think you should subdivide in preview for this.
For older figures;
- You have to load and select the figure
- Go to Figure => skinning method and set it to Unimesh
- Now The SubD becomes available.
Perfect - yes - that worked! :) Thank you vilters
@bagginsbill : That's what I figured, too. Then one day, I exported an OBJ of a prop which had subdivision (hat tip to @phdubrov ; yes, it had subdivision in preview as well as render). The exported OBJ was subdivided.
Ha! Same experience as you, cousin @rokket ! :P
@seachnasaigh Yep, it caught me off guard. I had to delete the figure and go back and export it again because Wings doesn't like the high poly counts and it choked on it when I imported.
@ccartwright Poser 7 Kate has an isolated vert in her left hand that makes subdivision go nuts when you apply it to her. The P6 Kate doesn't have that, though...