How do I avoid smoothing one material group during render?
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@englishbob said in How do I avoid smoothing one material group during render?:
Micropolygon smoothing is a feature of Firefly only. Superfly doesn't do micropolygons at present.
Incidentally, I find that smoothing is best avoided in Firefly as well if you're using IDL - it tends to exacerbate blotchy artifacts. More detail than you'll want in this thread: https://forum.smithmicro.com/topic/877/idl-in-poser-11-a-step-back-from-poser-10
A quick question here, in order to not resurrect the thread - How is that dress constructed? Quads/tris/etc. Also, does it appear to be sub-d'd or generated geometry, like the geometry that used to come out of Marvelous Designer? (Butterfly sub-d/whatever?)
If it's the latter, that's probably the issue with "smooth shading" problems. Poser might not be able to handle calculating the vertice normals and smooth-shading them for that sort of geometry.
I d'loaded the dress, but uninstalled DAZ's loader/converter long ago, so I can't look at it, yet.
PS - If you'd rather answer in that thread, just let me know and I'll post there, instead.
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@morkonan said in How do I avoid smoothing one material group during render?:
A quick question here, in order to not resurrect the thread - How is that dress constructed?
It looks like Delaunay triangles. However the dress which I made (page 2 of linked thread if you have the forum set that way) and sent to Smith Micro in support of my ticket was quads, and that shows the same blotchiness.
I d'loaded the dress, but uninstalled DAZ's loader/converter long ago, so I can't look at it, yet.
I used Dimension3D's DSF Toolbox to convert to OBJ, then scaled and re-draped to V4 in the cloth room.
https://www.daz3d.com/dsf-toolbox
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you can disable smoothing on a single body part
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@vilters
Hello Tony. Thank you for your suggestion and for for pointing out my error. I have one vertex group with several material zones that morphs into various shapes. (it is the blender model that you saw a few weeks ago). I was trying to avoid smoothing one of the material zones. I don't think this lends itself to utilising a special vertex group....... does it? Never mind, I can render them as pearls instead of diamonds :-)
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@ghostship
Thank you for your suggestion. I should have provided more detail with my question. please see my reply to Tony.
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In the group editor you can assign smoothing ID's.
Create a group, assign one side to it, set a smoothing ID. Do this for each side.
Side with same smoothing ID will smooth, those with different ID's will not.I think this only works in Firefly
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@wimvdb
Correct Wim
SuperFly does not do smoothing. (It disregards the crease angle setting)The only way to get "smoother" in SuperFly is by an Obj or vertex group Subd.
This option does not exist at material zones level.
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@englishbob said in How do I avoid smoothing one material group during render?:
@morkonan said in How do I avoid smoothing one material group during render?:
I used Dimension3D's DSF Toolbox to convert to OBJ, then scaled and re-draped to V4 in the cloth room.
https://www.daz3d.com/dsf-toolboxThanks for the reply/confirmation. Last dumb question - Did you use the same (if you converted it) CR2 for the new object? I don't work with DS at all, so dunno the workarounds.
Tks for the link. I may get that, just to tool around with some DS objects.
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@morkonan said in How do I avoid smoothing one material group during render?:
Did you use the same (if you converted it) CR2 for the new object? I don't work with DS at all, so dunno the workarounds.
Nor I, I just used the OBJ as dynamic cloth.
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@englishbob said in How do I avoid smoothing one material group during render?:
@morkonan said in How do I avoid smoothing one material group during render?:
Did you use the same (if you converted it) CR2 for the new object? I don't work with DS at all, so dunno the workarounds.
Nor I, I just used the OBJ as dynamic cloth.
Ahhh... I wonder if it's linked to other issues with Dynamic cloth rather than the rendering engine. (Will do what I can to check this out when I can. In interest of staying OT, no reply necessary unless you think it's warranted.)