Silo 2.5 on sale for cheap!



  • Silo 2 just got updated to 2.5. It is on sale for $99 bucks:

    http://nevercenter.com/silo/

    BUT, if you want to get it at an even cheaper price, you can get it through Steam for $49.99!

    http://store.steampowered.com/app/100400/Silo_2/

    ^--- Only through Sept. 9'th, so if you want that extra discount, go grab it from Steam. (Yes, Steam version gets the updates, too. However, I've experienced a few issues and I think they're related to Silo's 64 bit requirements (It recently converted to that) and Steam default-installs it to the default directory structure (x86 in Win7), so you'd probably want to choose a custom location and stick it where it has 64 bit access. (Standard "Programs" for Win7, not Programs(x86))

    It's a pretty decent little package for the price, so anyone interested in a decent 3D modeler that's very easy to access/use might want to pick this up. (I picked it up through Steam, since I basically wanted a secondary fast polygon modeler with sub-d other than Hexagon.)

    Note: Unlike some modelers out there, Silo 2 has a "Universal Manipulator." That's right... no darn secondary keys you have to hit in order to quickly move/scale/rotate things - It's all right there on the manipulator! (ie: Speeds up things quite a bit, for me, which was a main selling point.)



  • I'm stoked that they are still developing this. A couple of years ago it seemed like it was virtually abandoned.

    Is this a paid upgrade from 2.3?


  • Poser Ambassadors

    @KittyBrown said in Silo 2.5 on sale for cheap!:

    Is this a paid upgrade from 2.3?

    Free if you have a 2.3 license. 0_1504747232422_wink1.gif



  • @seachnasaigh Yes, I downloaded the new version, but I've put off installing because someone posted at Renderosity there were problems with it. Of course that could just be her/his experience.

    The post stated s/he installed and tried importing an OBJ, and nothing appeared, and I'm wondering if that's because, by default, I always have to zoom in a lot to see whatever I've imported, because it looks like a tiny little spec. This may be the issue s/he had, but didn't realize it was there because it was too tiny for her/him to see.


  • Poser Ambassadors

    @seachnasaigh

    Where do you get the new version if you have 2.3.1?


  • Poser Ambassadors

    @shvrdavid Silo 2.5 installer While it only mentions the free trial, all you need to do is install 2.5 and then enter your existing serial to make it permanent.

    @Miss-B Like you, I tend to keep a known working version until I see that the new version is functional.

    Silo 2.5 can be installed in a separate folder alongside 2.3.1 so that you can use either build.

    If a discrepancy in object scale is suspected, the scene info window can be opened (I always have it open) and you can see how many objects/polys/verts are in the scene.
    In the scene editor window (also always open when I work in Silo), select the newly-imported OBJ, then click somewhere in the viewport, and Ctrl-F will frame the selected object, zooming in if the object is tiny.



  • @seachnasaigh said in Silo 2.5 on sale for cheap!:

    @Miss-B In the scene editor window (also always open when I work in Silo), select the newly-imported OBJ, then click somewhere in the viewport, and Ctrl-F will frame the selected object, zooming in if the object is tiny.

    Ohhhh, good to know. I'll definitely make a note of that little trick. Thanks Seach. ~wink~



  • @Miss-B said in Silo 2.5 on sale for cheap!:

    @seachnasaigh Yes, I downloaded the new version, but I've put off installing because someone posted at Renderosity there were problems with it. Of course that could just be her/his experience.

    The post stated s/he installed and tried importing an OBJ, and nothing appeared, and I'm wondering if that's because, by default, I always have to zoom in a lot to see whatever I've imported, because it looks like a tiny little spec. This may be the issue s/he had, but didn't realize it was there because it was too tiny for her/him to see.

    Typical for Poser-scaled objects - They're teeny-tiny little things. For myself, I'm used to importing a x500 and then exporting at .002 when done.

    I've had a couple of crashes when running certain function commands. (symmetry, etc) I think it's due to not being currently installed under the W7 Pro's native 64 bit supported root directory. Not sure, though. Will reinstall later and see if that clears things up.

    Still, for that price, it's not a bad little modeler. I've only touched a small number of features, but I look forward to testing some more.

    Note: The more I use other apps, the more I appreciate what Hexagon was doing. There are features there that are very powerful and easy to use that are just either not in other apps or buried. Hex is a dead app, only updated for the DS bridge. Nobody uses its native code, anymore, and bringing it up to date would basically be a full re-write... :( BUT, it still works and still has a low entry level with a bunch of power.



  • @morkonan said in Silo 2.5 on sale for cheap!:

    @Miss-B said in Silo 2.5 on sale for cheap!:

    @seachnasaigh Yes, I downloaded the new version, but I've put off installing because someone posted at Renderosity there were problems with it. Of course that could just be her/his experience.

    The post stated s/he installed and tried importing an OBJ, and nothing appeared, and I'm wondering if that's because, by default, I always have to zoom in a lot to see whatever I've imported, because it looks like a tiny little spec. This may be the issue s/he had, but didn't realize it was there because it was too tiny for her/him to see.

    Typical for Poser-scaled objects - They're teeny-tiny little things. For myself, I'm used to importing a x500 and then exporting at .002 when done.

    Yes, I've seen it in Blender as well, but at least in Blender all I need to do is choose the Front Camera, and I don't have to zoom in all that much. With Silo it's really, really, really tiny, so having a quick trick to bring the item in close, is a nice trick to know.

    I do know folks have posted, on various forums, their methods of exporting and importing at different sizes to deal with this issue.



  • @Miss-B said in Silo 2.5 on sale for cheap!:

    I do know folks have posted, on various forums, their methods of exporting and importing at different sizes to deal with this issue.

    One reason could/can be camera issues in certain 3D apps. Because of the tiny scale, it can be tricky to get a finicky camera to properly focus on the object you're working on. Hexagon has this issue, though it's so old that same problem may not be easily seen in more modern apps.

    For me, it's such a habit that I have to remember not to do it, at least at that scale, for other 3D apps. Objects that are "too large" can also cause wonky cameras. Unfortunately, there's no standard scale measurements in 3D that are adopted across the board.



  • @morkonan said in Silo 2.5 on sale for cheap!:
    Unfortunately, there's no standard scale measurements in 3D that are adopted across the board.

    Now wouldn't THAT be a nice feature.


  • Poser Ambassadors

    I model at Poser scale in Silo; you can set Silo's camera's hither clip (near clipping plane ratio) lower, and shorten the normals (normals length).
    Open the display settings (Ctrl+Alt+D) to adjust those.
    0_1505176664955_Silo display settings - Ctrl+Alt+D.PNG

    If I'm also making a Vue version, I scale the model up 2.5 times Poser size.


  • Poser Ambassadors

    I've been using silo 2.5 for a lot of my poly modeling lately. Currently building a replica of my house.

    Somehow tho, all my objects have managed to get combined into one object and I can't figure out how to ungroup them. Any clue how to do that?


  • Poser Ambassadors

    @AmbientShade if it occurred within your current session, a string of undos (Ctrl+Z) ~might~ get it.

    Otherwise, the only resort I can think of is to start selecting a few polys of a given object, then expand the selection (shift++) to all connected polys , then break (Ctrl+B) to make that a separate object.

    If you have material zones already assigned, you might also go into polygon mode, select a material, then use select by, followed by break.


  • Poser Ambassadors

    @seachnasaigh Thanks. I figured out the break command and that seemed to do the trick. But now I gotta group various things, like the porch railing and deck.

    Is there any kind of measuring system? Need to space the deck boards more accurately than just eyeballing it.


  • Poser Ambassadors

    @AmbientShade Well, you can open the numerical editor (editors/options : numerical editor, or Ctrl+Alt+N) window - I always have it opened while working in Silo. Near the bottom of the numerical editor are readouts for distance and angle. It is context sensitive, so you can see distance between two points, or the angle between two edges, etc.

    But if you have in mind aligning board objects one by one, I'll mention an alternative method.

    Start with a polygon in the shape of the deck surface. I used a simple rectangle (but it could be some other shape). Apply some material to it (not "default").
    Select the opposing edges on the shortest axis.
    0_1505214077588_deck stg 1.png

    I set the cut number to 74, so as to make 75 boards. Execute cut (X).
    0_1505214159416_deck stg 2.png

    Notice that the newly cut edges are selected. Bevel (B), and drag the tiny control ball to adjust the width of the gap between boards. Enter/Return when satisfied.
    0_1505214359821_deck stg 3.png
    I'm considering the default grey strips to be the gaps, but if making a semicircular deck, then I would consider the bevel-produced default grey strips to be the boards, so as to have a constant width of board.

    Select the default grey material, switch to polygon mode, and select by the default material.
    Click in a blank area of the viewport (so that Silo is looking at the viewport, not the material editor window), and delete the grey strips. This leaves me with only the "wood" strips representing the upper surface of the deck boards.
    0_1505214816498_deck stg 4.png

    Switch to object mode, select the deck object, and shell (K), adjusting the tiny drag ball downward to determine the height of the boards. When satisfied, enter/return.
    0_1505214985394_deck stg 5.png
    Because I dragged downward, the normals will be reversed.
    Verify this by selecting the deck object, then display / object display mode / show normals.
    0_1505215255985_deck stg 6.png
    If they are indeed reversed, then with the deck object selected,
    use modify / reverse normals.
    0_1505215450362_deck stg 7.png

    With the deck object selected, I'd now apply the "wood" material to the entire object.
    You can either do a simple box UV map, or unwrap if you don't mind defining all of the edge seams.

    Semicircular deck: Select the circumferential edges, and cut by 5.
    0_1505216478200_deck stg 8.png
    I would select the first and last radial edges and extrude them a bit to allow for beveling.
    With the radial edges selected -except for the newly-extruded two edges at the ends- bevel. Apply the wood material to the new polys formed by the bevel, the ones which are constant width.
    0_1505216519284_deck stg 9.png
    Select the other polys and delete them.
    Select the deck object and shell.
    0_1505216583627_deck stg 95.png
    Check normals and reverse as needed.


  • Poser Ambassadors

    @seachnasaigh Awesome, thanks. I'll experiment with those steps and see how it turns out. Need to count how many boards I need. Trying to figure out a system to build the house to its actual scale. I measured the hallway and tried translating that to silo but it doesn't look right. Still learning this program, tho I've had it collecting dust on my pc for a couple years. Got it for $20 during one of the mac heist sales but it kept crashing so I quit using it for a while. I think it was due to my old graphics card tho. Tried it again when I heard about 2.5 and now it's becoming my favorite modeler - when zbrush doesn't cut it that is. Still not satisfied with zbrush's poly modeling tools.



  • @AmbientShade I also picked up Silo 2 during that Mac Heist deal, though I only got the Serial Number from them. I went to Nevercenter and downloaded the latest version for Windows. In fact, the Serial Number worked fine on the slightly older version I had installed for a 30-day trial. I never had a problem with it, so if you downloaded the Mac version from Mac Heist, that may have been the problem.

    I downloaded 2.5, but I haven't installed it yet, though it will probably be soon.


  • Poser Ambassadors

    @Miss-B I don't remember which location I downloaded the installer from to be honest. But it was an exe file and I don't think it would have installed at all if it was the mac version. The serial did work for me to upgrade to 2.5 and it just updated the installation that I had already.

    I'm pretty certain my crashing issues were graphics card related, as at the time I couldn't render anything in DS without it crashing. Once I got a new card (currently gtx 970) I was able to render in DS again and Silo seems to be mostly stable. It did crash on me last night once but that was probably due to me pressing too many buttons trying to figure out the grouping issue I was having.



  • @AmbientShade Ahhh, OK. I only mentioned where you downloaded it from, as I didn't know what your computer's OS is, and yes Mac doesn't know from EXE files.

    Good to hear Silo is behaving with the new graphics card.