Just some Geomertic Toon Line comparisons
Just playing around, trying to see what kind of lighting works with the Poser Pro 11 Geometric Toon Line feature. Figure generated using Blender3D with ManuelBastioniLabs add-on, processed in Shade3D for Poser Pro 11 rigging compatibility, rigged and weight-painted in Poser Pro 11. The Superfly render is at top left.
Wait-wait-wait... what did you say? You have a pipeline to transfer rigged figures from Blender to Poser? That's brilliant!
Which version of Shade 3D does it need for that? I read the basic is $80, standard is $350 and pro $650.
Now for the kicker, if I can export a rigged toon from Shade 3D to PP, then can I import a PP scene into Shade 3D? If so, is Shade 3D any good for animations?
Thanks for the toon line comparison btw; that's very nice.
@fbs7 re-read the post: it says rigged and weight painted in PP11
Oh, I got excited with the "rigging compatibility" thing in shade 3d. I read in Shade 3D ad that it has "PoserFusion 2 (pz3, pzz Import)" so I assumed that meant it.
Oh, I got excited with the "processed for Poser Pro 11 rigging compatibility", and the I read that Shade 3D claims it can do "PoserFusion 2 (pz3, pzz Import)", so I thought that meant rigging.
So that means mesh only, right? Just like a plain old OBJ?