Resizing boots



  • Odd, because the P7 boots don't scale for me, but a couple of other boots seem to work fine, apart from a little pokethrough. Nothing like the serious distortion that afflicts the G2_Heels though.

    Here's an example. Mysthero's Sydney G2 Western Boots, conformed to Sydney G2 in Poser 11 (non-Pro), with 'include scales' checked. I yScaled Sydney's thighs and shins to a rather unrealistic 80% each, and the only problem is a little pokethrough which could be addressed by hiding the toes. IK was off on everything.

    0_1506464652700_Sydney 80%.png

    I'm not seeing a fundamental problem here, except with the G2_Heels, and I haven't delved into the CR2 yet.



  • Another pair: Digicalimero's lace up boots with the same conditions. The pokethrough is worse, because they're closer fitting - but still no major distortion.

    0_1506465005242_Sydney 80% LB.png



  • @englishbob

    (Whimper). The plot thickens.

    There does seem to be an issue with scaling while conforming. But those G2_Heels have another issue as well.

    The feet and toes are parented to BODY, and not to the shins.

    Unfortunately, I'm not having any luck fixing them in the Hierarchy Editor. When I try to reparent the foot to the shin ... CRASH BANG BOOM.

    May need to use PFE or something.



  • OK I've been futzing with this and first those boot are 100% wrong. You'll notice the feet are parented to the body .... somebody didn't know how to remove IK and hacked that wrong. I know who it was and ... grumble ... Somebody made a lot of messed up content. Never mind no need for a rant.

    OK so I fixed them in setup room but that didn't fix this problem. If I fix the boots and then match the pose, including a scale when NOT conformed it's perfect. Then Zero it out and conform it. Kaplewy! I tried matching the scales and leaving the "Include Scales" option off. Then I tried it with the option on and the boots truly zeroed. Same results.

    When scaled are conformed there is a definite shift in the centers of the conformed item. This is a bug and, were I still PM, I'd call it a show stopper. This has been broken for some time. Traced back as far as P10.

    So to get around this at least for the moment, DON'T conform the figure and simply match the pose from the figure in the clothes. Now that won't work on the "G2 Heels" they are far too broken. Clothes made properly will work.



  • Thanks for everyone's help. I appreciate it. Based on what Nerd said, turned off the include scaling, copied the scaling for the legs by hand and then scaled the body's y-axis to match the legs and the stretching, broken look went away. There's some poke through, but if I ever had a scene without that, it wouldn't have any people in it. I could probably manage poke through on a nude.

    0_1506535241482_boot 4.png



  • @redphantom Close, Don't conform the boots at all. ( Figure > Conform to ... None ) Pose the figure then set a pose dot from the figure. Select the boots and apply the pose dot. That should match the pose of the figure in the boots.



  • @nerd3d said in Resizing boots:

    @redphantom Close, Don't conform the boots at all. ( Figure > Conform to ... None ) Pose the figure then set a pose dot from the figure. Select the boots and apply the pose dot. That should match the pose of the figure in the boots.

    It's like Poser 3 all over again! :-) If you choose to do this, bear in mind that pose dots don't store body transformations - if you need to move the figure on the stage, move the hip only - or save a temporary pose to the library with body transformations included.