UV maps on Poser 7 Sydney G2


  • Poser Ambassadors

    @karina

    At the time it was worth it. Everybody has high hopes when SM comes with a "new" figure at every Poser release.

    Unfortunately, as others have mentioned already, Sydney was one of the "old style" figures and she had many problems.
    The killers for me where :

    • Not a symmetrical mesh nor UV-map
    • Not a welded figure but a collection of unwelded vertex groups, requiring a healthy dose of Poser glue to stay together..

    Roxie (still the best SM figure) and Pauline are fully symmetrical and welded figures.
    Easy to morph and to work with after you deleted all the magnets. (half of them are doing nothing productive anyway)

    Yep, as far as SM figures go? Rex and Roxie are the very-very best of them.



  • I've used Sydney quite a bit, over 160 images and counting. She's the main character in my story. Her lack of symmetry doesn't bother me. Nor does the limbs being attached to the torso in the UV map. In fact, that is why I chose her. I looked at several other more popular figures. The problem was I needed to be able to put a tattoo on her and have it extend from her shoulder down her arm. I had no way to do that if I had to put it on multiple maps. (I know it can be done, but at that time I couldn't do it.)

    The biggest problem I have with her is whenever you lower her arms, I get poke through on her chest on a lot of her clothing. I'm not sure what causes it.



  • @Deecey She looks GREAT! I wish you could have released her before you left.



  • @Deecey I know I would buy her. Sydney was, as I stated, my first...uhhhh. Well, I'd buy a Sydney G3...



  • @redphantom I just hit that poke through with the morph brush. It takes a bit of time, but I personally don't mind doing that.



  • I have a soft spot for Sydney as well. During the recent sale at Content Paradise (CP), I picked up her Police outfit, sundress, quite a bit of her other items. If you do search at CP for 'sydney', there a bit there.

    I do believe @karina is correct in her assessment. At most it would be a specialty figure.



  • @vilters
    Correct. At the time it was worth it ... I started it well over a year ago and haven't even looked at it for almost a year now, so the renders you see are basically the way it was back then.

    Her mesh and UVs are now symmetrical, she's welded, and all that. She works with the original rigging at the moment, but uses those magnets (ugh). I just stripped out the magnets on a copy and will take a second look after all. I hate to let all that work go to waste, who knows, maybe I'll learn something about rigging figures after all. Gotta tackle it sometime, eh?

    No promises. I'll be doing lots of whimpering here behind the scenes. If I get lucky I will see if SM might allow me to distribute it with RTEncoder or something. We shall see.

    It won't be the first time I created something that "didn't sell" LOL



  • @Deecey If it makes you feel any better, I noticed while researching for my directory that a number of vendors seem to have taken a liking to Maisie.



  • @eclark1849
    She was released with a buttload of content, it was a big splash.
    Followed by a big thud. Disappointed in that. Those that have her love her!



  • @Deecey I missed that boat, but I may look into getting her later on. And as much of her content as possible.

    But I am really hoping to see something come of all your work on Sydney. I really like her new face and the texture maps.

    In the meantime, I am going to spend some time looking at the other figures I have (kept every runtime since Poser 8), and see if I can recreate my spider girlfriend.



  • @Deecey I'd be interested in your Sydney, if you can find a way to distribute her. Weight mapping would be nice to have, but not essential for me at least. I'm looking for a variety of characters who don't look like derivatives of one common figure, that I can use to tell stories. I still use the G2 figures from time to time for that purpose. I still use Victoria 1 sometimes. :)



  • @englishbob
    One of the reasons I made Sydney's new face more generic was because it was really hard to "un-Sydney" Sydney. She had features that were very distinctive, and character derivatives were always easy to spot.

    The new one has lots of face morphs to customize her also. The three standard FBM's are still there and working (Ectomorph, Endomorph, Mesomorph), as well as some additional body part morphs. I love doing morphs, it's one of my favorite things. 8-)



  • @Deecey said in UV maps on Poser 7 Sydney G2:

    @englishbob
    One of the reasons I made Sydney's new face more generic was because it was really hard to "un-Sydney" Sydney. She had features that were very distinctive, and character derivatives were always easy to spot.

    Agreed, and this is one of the things I like about your un-Sydney. Olivia G2 and Miki 2 have similar problems - once you've used them, you can't use them again without a lot of morphing work (and I don't enjoy that as much as you do!)

    I hope you can find a way to make her available that doesn't involve Smith Micro kicking your door down. :)



  • @Deecey I never liked using Sydney because she always looked like she was mad.



  • @englishbob
    Actually I was going to try to add the legacy faces as alternative character morphs (SydneyG2, JessiG2, OliviaG2). Still debating adding those in anyway, but not sure how much they'd be used. It might be better just to add some fresh new ethnicity morphs.



  • @eclark1849 said in UV maps on Poser 7 Sydney G2:

    @Deecey I never liked using Sydney because she always looked like she was mad.

    But what if you want to depict a mad person? She'd be ideal for that. :P

    @Deecey said in UV maps on Poser 7 Sydney G2:

    @englishbob
    Actually I was going to try to add the legacy faces as alternative character morphs (SydneyG2, JessiG2, OliviaG2). Still debating adding those in anyway, but not sure how much they'd be used. It might be better just to add some fresh new ethnicity morphs.

    If I've read this thread properly, un-Sydney is not morph- or texture-compatible with the G2 figures, so leaving that particular back door open involves you in extra work which is best avoided, especially given that your intent was to move away from them. On the other hand if it's trivial to do, then I think my attitude would be 'why not?'


  • Poser Ambassadors

    @karina said in UV maps on Poser 7 Sydney G2:

    Folks, I really appreciate your efforts and your enthousiasm.

    BUT:

    What do you think, how many people would actually use Sydney and the "wealth" of content available for her?
    Five?
    Ten?
    Ah come on!

    I absolutely don't want to be a spoilsport here - but do you really think it's worth the time and effort?
    With not yet ANY of the newer Poser weight mapped figures being a real success, do you actually believe that people have just waited for an even older (and error-riddled) figure to be reanimated?

    Though - well, looking at it from a nostalgic viewpoint, and making this a project "à fonds perdu", I can understand.

    But in the end, I think it's better for Poser's future to support figures like Ero's "Project E" (which appears the most promising figure for Poser I've seen since V4 was released).

    K

    This, is why no Poser figure will ever succeed.

    Waiting on, then moving on from the next Poser figure has been a vicious cycle for a long time.
    Poser isn't just about one figure, it is about having a choice from lots of them.

    Abandoning every figure in hopes of the next, well, all you ever do is abandon....



  • @shvrdavid:

    You are right of course, but that's how things are. That's how humans are - always wanting the latest and most shiny thing.

    However what's often overlooked is that we need some sort of "flagship" figure to attract NEW users.
    We old grumpy freaks tinkering with odd figures and aetherical problems are irrelevant vs. the average users which never visit these forums.

    Look at DAZ, they have Genesis in the umpteenth iteration and countless variations. But it's the figure which lures users aboard the DAZ ship because everybody is talking about Genesis, and a lot of nonsensical "buzzwords" fly around everywhere.
    So it's a logical consequence 3D newbies go the DAZ website, download Studio ("and it's freeee!").

    Whoops, Poser has lost a customer.

    When it comes to Poser, which figures are most acclaimed in the forums? Which figure is known for such a massive amount of content, ease of use, and looking attractive too? (let's ignore V4 for a moment, I'm talking of Poser's own figures here, and V4 is DAZ, and besides that she works in DAZ too)

    SO if still some people decide to have a look at Poser too, they first see a heavy price tag.

    Next they see a plethora of figures most of them have never heard of.
    And that "Genesis" figure doesn't work immediately?

    "Ah well, I think I'll try Studio first to find out if this 3D thing is for me at all".

    Whoops, Poser has lost another customer.

    What Poser needs to attract more NEW users (and that's the point!), is some killer argument that will convince newbies that they WANT POSER, and not that other program.

    Unfortunately arguments like

    • but you can get Genesis to work if you use converter x and then tweak this and that but the clothing won't fit correctly..

    • it has Bullet Physics, and the Morph Tool and the Grouping Tool work fantastic, and Metaballs (soon...)
      ... actually do mean nothing to them.

    • You could as well say "It has a tripolar virtual warp core, subsonic gravity balancers and the photon torpedo launcher's target aquisition phalanx works with N-dimensional intraspace cycles".

    The "Why should I use Poser" conversation probably will go like this:

    • Peter: "But which figure should I go to?"
    • Paul: "Now there are many, like [___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___fill in here]"
    • Peter: "But which one is the best?"
    • Paul: "Difficult to tell..."
    • Peter: "But do they have clothing that will fit easily?"
    • Paul: "Not much. But you can use any clothing if you follow these easy 10 steps and learn to use these programs:..."
    • Peter: "But what about poses, and facial expressions? I saw Genesis has thousands of them for easy use"
    • Paul: "Well there are a few abroad. Search here... and here... and I heard that somewhere at... there might be some too. But often the quality isn't so good."
    • Peter: "Ah I see. Thank you for your help anyway."

    Whoops, Poser has lost yet another customer.

    To sum it up:

    New customers which start in 3D are looking for an easy way to create a nice render a day, in the few hours of leisure time that they have.

    • They don't want to waste their time with tweaking awkwardly looking figures, run clothing through converters (and still needing to learn the Morph Brush).
    • Nor do they want to learn to edit Poser files to get things to work properly.
    • All they want is a nice render.

    Now IF we had that one figure which can run circles around Genesis and attracts new users, and THEN we can tell them: "Yes it's a perfect figure. But with Poser you'll also have the option to this, and that, and that too which can't be done in the other program!"

    Don't you think this would be a good marketing strategy?

    Sorry for being so lengthy again...

    Karina



  • @karina Of course, even if we had that one figure that could walk talk and be or best buddy, people are still going to go with the program that's free and there's plenty of content for. SM might have been able to save some of it's market share if they hadn't taken the path that thought "DAZ will come around and work with us". And even if they had rewritten Poser to accomodate Genesis, Poser would still be a version behind every generation of Genesis that came out. DAZ changes versions like people change socks.


  • Poser Ambassadors

    @karina said in UV maps on Poser 7 Sydney G2:

    what's often overlooked is that we need some sort of "flagship" figure to attract NEW users.

    This has been debated over & over & over in Poser forums for years. What is often overlooked is that it isn't 2006 any more. @shvrdavid is right, the greater the choice of figures for Poser the better - that means that the Poser team has to focus as always on the tools.

    Daz & Poser have totally different business models - they are not comparable. Each has its own strengths & weaknesses; yet more debate around that is futile & unproductive IMO.