Should SM support an open movie project in Poser?



  • I would love to get involved with something like this. I have over 30 spec scripts that could easily be brought into the mix. And I have the software to do voice overs and other sound effects, as well as a lot experience with soundtrack mixing and mastering. I would volunteer in a heartbeat to do this.



  • When I first came to Poser v2, Poser used to include a few frames of animation in the Poses library. Now I don't think it comes with any frames of animation.

    Still, the 3dcontent directory now has an animation section under construction in the Poses category with links to bvh, fbx, and mocap animation files, both expensive and free.



  • @eclark1849 Pose->Universal Poses->G2 Animations has a few as does Pose->Universal Poses->Motion Capture



  • Thanks Raven. Never really saw that before. All this talk about animation is making me want to try to put together a short scene. I know exactly what I want to do just not how to do it exactly. I need to check and see if I can do it the way I'd like, first.



  • @fbs7 said in Should SM support an open movie project in Poser?:

    ... If SM is serious about promoting Poser as an animation tool, then they should consider that.

    /agree

    Though, an open-movie project might be too ambitious right now. HOWEVER, they should do more "product showcasing", which they don't do at all. Go to another site and you see "Lookit wat i rendereded!"

    Do they have that here or on CP? /shrug I dunno. And, since I don't know, that's a bad thing, since I use Poser and post random gibberish here on the forums...

    So, what they should do as far as animation is concerned is provide a web-page with embedded shorts, likely youtube vids/api, and links to projects that use Poser. People who produce animations and commercial stills/comics would probably love to link their work there, another place for them to advertise for free, and SM would benefit from the free "showcase" of their product's capabilities.

    There's one drawback, though - There's a lot of adult content produced with Poser. I don't know how SM feels about that, but a buck's a buck and they could hide that under a login or something. Or, if they got enough submissions, they could screen that out or only link to the producer's member-page/something.

    The point is - Yes, I agree, SM should explore methods to showcase their product's capabilities. Poser won't sell itself on the shelf, since there aren't any shelves anymore, and if animators are a target audience, they need some... animations. :)



  • I would also be open to something like this.. adding facial and body mocap to the mix.. would be very interesting..



  • @kkstudio Actually you Poser has Kinect connections now for mocap and CP has some software for on sale for markerless mo cap. Check out the new animation section on the Poser vendor directory for more links.
    3dcontentdirectory.com



  • Thank you eclark1849, I was referring to bringing my mocap systems to use in a project like this, I have an OptiTrack and a Dynamixyz facial mocap system. The only think I have to work out is the fbx bugs that Poser has that make it somewhat difficult.



  • @eclark1849 said in Should SM support an open movie project in Poser?:

    @kkstudio Actually you Poser has Kinect connections now for mocap and CP has some software for on sale for markerless mo cap. Check out the new animation section on the Poser vendor directory for more links.
    3dcontentdirectory.com

    And, how come I didn't know about that? It seems pretty dramatic, right? That's just the "golly gee wowzers" kind of splash-advertising that's perfect for drawing attention to something, right?

    So, imagine a vid with a guy/girl going through some facial expressions and seeing the animation of those expressions side-by-side with a 3D face mimicking them. Now, rotate the camera around the 3d head as these expressions are being generated. Now, cut to the figure mimicking these expressions during a animation sequence. Sure, that's a few hours of work, but it'd be on teh interwebz forevar.... Done well, it'd get a clickstorm for quite awhile.



  • maybe like some of these? (works in progress still) https://vimeo.com/user54654004 , more than a few hours of work though.. especially to get all the nuances of expression when using photoreal characters.