In addition to Poser what other software does everyone use?
- Blender => Blender replaced anim8or
- Krita and Paint Shop Pro
tsanders last edited by
Does anyone know of a software to calculates body proportions for fashion? A pattern software I got to day to test out needs to have them and I have no idea how to do the measurements for original characters.
matb last edited by matb
Photoshop - the essential 2d graphics tool, 3DS max for modelling, Genetica Studio for tileable textures - just getting started with Substance painter, Real Flow for liquid sims, Daz Studio, notepad ++ for file editing, Poser Ed for Poser file edting, Premiere for video, and XFrog for trees and plants. Would like to get into ZBrush for modelling and Marvellous Designer for cloth sims as well.
fverbaas last edited by fverbaas
PoserPro 11 can do measurements (not sure about non-pro) but when using results outside Poser be aware of the 8 ft. per PNU versus 8.6ft. per PNU issue. Depending on what the creator of the figure used this may throw you out of real life scales and patterns.
Also when using pattern generators from the fashion industry be aware that Poser figures can be very stylized and figure body shapes and proportions do not necesarily relate well to real life examples.
Measure total height of figure and check with real life people. Tall people very often are tall because they have long legs. Difference in seated height is much less pronounced.
Marvelous Designer also can do measurements. Versions 6 and 7 have a tape tool. In earlier versions you can use edge length of not-simulated panels. Last but not least MD7 lets you 'flatten' panels from the avatar. Depending on the choice of the seams the developed panels give you a good indication about size.
Yep, forget about Marvelous Designer and Zbrush . Dimensions Poserfile editor, more or less trying Xfrog ( but not really a fav software of me)
And GeoGebra for Math Calculations ( Application for to download or use online)
baginski last edited by
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F_Verbaas last edited by F_Verbaas
fbs7 last edited by
- SketchUp for environment
- Blender to retouch meshes
- Inkscape for vector textures
- Serif PhotoPlus for bitmap textures
- Marvelous Designer for clothing
- Nothing for metaballs (I'm "unmetaballed", oh no!!!)
- World of Warcraft for when I get bored with Poser
- Diablo 3 for when I get bored with World of Warcraft
- Poser for when I get bored with Diablo 3
fbs7 last edited by
Hmm... forgot to add Chrome for when I forget what is the darn hotkey in Blender, or for when I get hungry and need to order a Pizza Hut.
ribroast last edited by
Silo 2.5 and Hexagon 2.2 (the old one, version 2.5 was hosed) for geometry. Each has its strengths, and I will use both on the same model sometimes.
Affinity Photo and Paint Shop Pro for textures. I prefer Affinity but both have their high points.
Genitica Pro for seamless textures. Also good for generating height and normal maps for any image.
FilterForge as a plugin for Affinity and PSP has many uses such as generating seamless tiles and making height/normal/specular maps for any image file. Hundreds of filters and uses for this one, plus the ability to make your own.
ShaderMap for making all sorts of maps. Version 4 is now free!
Ultimate Unwrap for UV mapping. I have both the Pro and Standard versions. Both can also make some very useful primitives like arches and stairs, along with the standard shapes. The Pro version is more useful for organic shapes like clothes. Bought it ten years ago and still get updates.
NoteTab Pro for editing Poser files. It is scriptable, and I have made many for it over the years. Also PoserEd is a necessary tool for editing Poser files.
Marvelous Designer 6. Got it on sale about a year ago. Works great for dynamic clothes. I was hoping to make conforming clothes but it is easier to just model the clothes in Silo if you want to make conforming. I've been using Poser since Poser 4 and never really used the cloth room until now. I must admit I am starting to like the dynamic clothes. It's really not that much more work, just a different workflow, plus it much easier to actually make your own clothes for any figure with dynamic..
Poser 11 Pro. I also have Poser 5 installed simply for creating simple props and figures that are easier to edit with a text editor. They can be saved later on with Poser 11 and brought up to the latest standards.
I am a software junky of sorts so this is only a list of my most used programs.
joker last edited by
Clip Studio Paint - for afterwork
Blender - crating objects or simulations
3D Coat - for creating objects and paint on them
DAZ-Stduio - for export some DAZ content
Corel Paint - only for reduce noise pixels in noisy Superfly renders
dcrosby last edited by
@fbs7 Chrome is probably the best add-on for Blender.
krios last edited by
- After Effects
- Sound Booth
- Skyrim ;]
meshbox last edited by
@joker What sort of things have you created with 3D Coat? I have it, and I have played a bit with it, but its a bit like an enigma machine to me.
joker last edited by
I am also no 3D Coat expert. I us it for making some primitiv cloth or for deforming objects. making them looking more old or so.
but mostly I use it for paining on objects to get UV maps
ibr_remote last edited by
The software I use besides Poser:
Clip Studio Paint Pro
Terawell's Design Doll
Blender 3D + Manuel Bastioni Labs + MakeHuman
Autodesk's Character Generator
less frequently -
Anime Studio (very old version - I should get latest)
Deecey last edited by Deecey
Hmm ... major apps besides Poser (content creation), depending on task and result I'm looking for:
Modeling: Modo and Cinema 4D
UV Mapping: Unfold 3D (best UV mapping app ever!) and UV Mapper Pro
Texturing: Mari (that investment hurt, but totally worth it), Photoshop with Quixel Suite, 3D Coat
Morphs: ZBrush or Cinema 4D
Poser-related apps: Poser File Editor, Morphing Clothes, Auto Group Editor
Poser Pro 11
For all my modeling and UV Mapping i use Zbrush.
Hexagon 2.1 for setting up the names on the material zones.
Modo 902 and C4d R14 for minor things.
Photoshop CS6 Extended and Quixel Suite for texturing.
mechanaut last edited by mechanaut
• Blender (For 3D work, mostly Blender, though I'm looking Hexagon)
• trueSpace (defunct, but still as good as it ever was)
• Clip Studio Paint
• TeraLogic Texture Maker 32 v2.0 final
• Photoshop & ImageReady
• Paintshop & AnimationShop
• Sketchbook Pro (version 6.2.7)
• Paint .Net
• Flash & Fireworks
Me195 last edited by
Poser 11 pro
Blacksmith3d 6 pro
Daz Studio for compatibility check
Carrara 8.5 pro
Unreal engine 4
Auto group editor
on rare occasions MorphVOX pro