How would you Promote Poser?



  • @eclark1849 said in How would you Promote Poser?:

    @erogenesis Great artwork Ero. That's one of the things about your renders that differs from most others that I se here. Your's look like they could have been taken with a camera. Not really talking about the render quality as much as the scene and staging.

    hehe cheers Earl!

    @Glitterati3D said in How would you Promote Poser?:

    @erogenesis You might want to fix the pokethrough on her right ankle. Or are those supposed to be holey socks and shoes? <grin>

    huh, where? Are you sure you're seeing a poke-through?


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    @erogenesis Adobe already has Director 3D



  • @erogenesis said in How would you Promote Poser?:

    huh, where? Are you sure you're seeing a poke-through?

    Her right ankle. There's no sock where the shoes meets the sock.



  • @erogenesis I've always liked this image for it's lighting and that's when I dared to increase my sunlight to even 200% and it made a huge difference!

    @Glitterati3D I think you're confusing the pink from the inner flap of the shoe as skin. If you look closely that same pink is at the bottom of the shoe and on the other foot as well although not as visible.



  • @Glitterati3D said in How would you Promote Poser?:

    @morkonan The irony of your entire comments is that SM/Poser doesn't even exert quality control over it's own store.

    How is it you think they should branch out of a branch they don't even function in?

    I pointed out, I thought, that they need to exert quality control over their own store. They won't have the pressure to bear to exert it elsewhere until they've gained more of share, but they should consider learning from their own store experience and then working with resellers and vendors to set some minimum "guidelines" to at least ensure some level of base-acceptable quality.

    Honestly, they should have a whole write-up on this with all of their recommendations for the most popular product types. They should offer a professional level "packer" program for vendors, either "free" when that person first offers a product for sale at their store or a low-price version available at their store. It should have templates for everything, including descriptions, instructions, and basic user licensing agreements.

    But... no. Why? Because, the attitude is obviously "...nothing is important except the next release and we don't care about other monies..."

    I'm being disingenuous, I know, and I'm sure they care. Probably. They're just not doing what I think a forward moving company with such a large exposure in this market should be doing. Or, for any company in any market, for that matter...

    I'm sure they have their own concerns and I do not know what those are, so I'm not well-informed and all my opinions and suggestions mean jack-squat to them.

    BUT, darnit, they're worth a heck of a lot more than SM is paying me to post them. :)



  • @morkonan That's crazy, though. You're asking a company to interfere in another's company's livelihood and not only is that silly in THIS market (from a company that exerts no quality control over it's own store) but in any market.

    A comparison would be Microsoft exerting control over Nvidia because their cards go inside a MS based operating system.



  • @krios Don't care what you call Maya, I don't own it, or use it, and I'm not interested in promoting it.



  • @Glitterati3D said in How would you Promote Poser?:

    Her right ankle. There's no sock where the shoes meets the sock.

    Can't say I can see it. I think @kalypso is right, its part of the shoe. It wouldn't have surprised me though, poke-throughs are sneaky buggers.

    @kalypso said in How would you Promote Poser?:

    @erogenesis I've always liked this image for it's lighting and that's when I dared to increase my sunlight to even 200% and it made a huge difference!

    Hehehe thanks k. Would you believe that I have it at 400% there?

    @AmbientShade said in How would you Promote Poser?:

    @erogenesis Adobe already has Director 3D

    lol they do? I thought I had googled that name back then, apparently not well enough. But yeah like I said, 'Poser' is just fine. It was just something I thought up a year ago.



  • @Glitterati3D
    I'm missing something here. Morkonan is talking about Content Paradise, right? If so, that's part of SM as well, not another company.



  • @Deecey No, he's talking about outside SM as well. Read carefully.

    And, even if you leave out the vendors scattered about, SM doesn't even follow conventions. The object files aren't saved in the Geometries folder, clothing as props, etc., etc., etc.

    But they also have no business telling someone like Renderosity how to run their business.



  • @erogenesis You may be right, but with the blowout on her ankle, it's hard to tell. I presumed I was seeing ankle flesh there. That's what it looks like to me.



  • @Glitterati3D
    Guess I didn't go back far enough. These threads are hard to follow LOL


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    @Deecey
    Tja, the pro-and cons of a very active forum. Lots to read and follow up. LOL.

    @ Tracy
    Mmmm, the requirement to have obj files in a Geometry folder, and textures in a Texture folder ended some 10 years ago.
    Most, myself included like to have obj, cr2, and textures together.

    Some content sites still have this old (and dare I say obsolete) requirement, but Poser moved on to a more open structure, and it's better this way.

    Now you can grab a USB stick, copy you clothing, building or prop in a single go, and move to the next PC without having to wade and search to find all the files in all different subfolders.

    At the time, it was one of the big improvement to let go of this subfolder system.

    And:
    if Poser is searching for a certain file? It always starts in its native folder where the item is loaded from anyway.
    Only then does it move downwards to the subfolders like Geometries, Textures and so on. => Speed improvement gained also.



  • @vilters said in How would you Promote Poser?:

    Some content sites still have this old (and dare I say obsolete) requirement, but Poser moved on to a more open structure, and it's better this way.

    That is true, but one of the reasons I still keep the OBJ file in the Geometries folder is to keep it safe from being overwritten "by accident" when exporting from Poser. 8-)



  • @eclark1849 said in How would you Promote Poser?:

    @krios Don't care what you call Maya, I don't own it, or use it, and I'm not interested in promoting it.

    Rest assured Earl I ain't promoting anything over Poser, but we do have to be open minded and realize that as professional Poser artists we need to have and master other tools in our tool box for things like modeling and VFX: Maya, Blender, Cinema 4D... ect.
    Personally, I use Maya for all my modeling needs, and must outsource VFX coz it's too much to learn that on top of animation.

    Soooo... back to promoting Poser...

    As we all know, Poser is a specialty tool, specializing in animation. Maya, Blender, Max, might be an all-in-one package, but it also requires a steep learning curve as Ero pointed out. So the promotion would have to revolve around the ease of use for animation which is an extremely complex skill to master, without having to worry about the software's GUI and 1000's of options as well.

    This is where Poser shines: simple software = ease of use = fast production!
    Get this point across in a promotional campaign and you might have a leg to stand on.



  • @krios said in How would you Promote Poser?:

    This is where Poser shines: simple software = ease of use = fast production!

    word



  • @krios said in How would you Promote Poser?:

    est assured Earl I ain't promoting anything over Poser, but we do have to be open minded and realize that as professional Poser artists we need to have and master other tools in our tool box for things like modeling and VFX: Maya, Blender, Cinema 4D... ect.

    Indeed, which is why PoserPro comes with PoserFusion versions to interface with 3DSMax, Maya, LightWave, and Cinema4D.



  • @eclark1849 @Deecey @krios you could also put it this way, the content needs to come from somewhere, so either from some content store, or these apps like Maya, Max, Lightwave, blender etc... or both, of course (like in my case). So either way, Poser will need some kind of intimate relationship with the content source, whatever it is. Whether it is converting it, or Poser-dedicated content, promoting Poser will indeed have to include some kind of guarantee that this pipeline works to the benefit of the user.


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    @Deecey said in How would you Promote Poser?:

    That is true, but one of the reasons I still keep the OBJ file in the Geometries folder is to keep it safe from being overwritten "by accident" when exporting from Poser. 8-)

    That is why I always keep a *.blend file from my obj files.
    To recover the original if that "overwriting accident" happens. LOL.



  • @vilters said in How would you Promote Poser?:

    @Deecey said in How would you Promote Poser?:

    That is true, but one of the reasons I still keep the OBJ file in the Geometries folder is to keep it safe from being overwritten "by accident" when exporting from Poser. 8-)

    That is why I always keep a *.blend file from my obj files.
    To recover the original if that "overwriting accident" happens. LOL.

    Most of us don't use Blender vilters, which is why a lot of us prefer the .obj in a separate Geometries folder. Functionally, you are doing the exact same thing.