Outside of the Box: Poser 15



  • Great suggestions, all! Keep 'em coming!

    And, if any are wondering "Why even think about this sort of stuff" - The point is that all of the suggestions, so far, are "doable", right now, in some way. Probably not perfect, but definitely within the realm of possibilities.

    So, stretch the frame, bend reality, push the difficult barriers. Sure, you've got to "sort of" have some constraints. Or, rather, "restraints." Poser isn't a program designed to fix your car with the press of a button. Well, it could be, kind of... For instance, what if you could scan a "Chilton" book and load that up? Taking that a bit further, along the lines of what Poser is intended to do, would simply be a matter of

    "Give Poser the ability to import a 2D line-art image, convert that to an .ai-like format and produce a 3d "line art" object that can be rigged and animated... "

    In short, every wacky, far-out, out-of-the-box suggestion could have a very relevant component that could be incorporated into the program while still retaining its primary focus. More importantly, such out-of-the-box suggestions can have truly innovative results.

    So, don't try, necessarily, to think through a suggestion like I did, above. Just go as far outside of the box as you want to. Then, if you wish, "surprise yourself" by coming up with a Poser-use that is relevant to that wacky idea.

    "I want Poser to keep my refrigerated vegetables fresh and crispy."

    Stupid? NO!

    "Poser 15 should have a good selection of "food" objects in its stock library."

    A simple evolution of the impractical to practical.



  • @matb said in Outside of the Box: Poser 15:

    Soft body interaction with every element in a scene having a hard or squishiness value, as well as gravity/weight so body parts deform against each other automatically.

    Oh-oh... that would cause an inflation of movies in Youtube with all sorts of... errr... "soft" bodies being jumped up and down, squished, bumped, grabbed, collided, thrown side to side, oscillated, floated, popped, walked, parachuted, trampolined, tied, untied, kidnapped, saved, rolled, and so forth.

    That would risk breaking Youtube. And then when people would ask "Who broke Youtube??", one would say, "oh, it was matb..."

    :D



  • @morkonan Actually, I already have a refrigerator I made for Dawn and it's loaded with food which I also made in Blender.



  • @eclark1849 said in Outside of the Box: Poser 15:

    @morkonan Actually, I already have a refrigerator I made for Dawn and it's loaded with food which I also made in Blender.

    You are capable of producing that and probably enjoyed doing it, right? :) But, would you have been pleasantly surprised if, in your library, there was already a nice, wide, selection of basic food models and a few eclectic ones?

    Choosing which items to supply is relatively easy. If someone is going to render food, why are they doing it? Basic meals are easy and those are probably for renders of a family or a quite dinner, with not much emphasis on what's being eaten. So, a small selection of "Meat and Three" could be available and a few items of interest, like popular "main courses" could be included. (Turkey, pot roast, ham, plates with serving utensils for them.)

    If someone is rendering "fast food", then what would they need? That's likely a render that focuses more on the atmosphere and enjoyment of indulging oneself in fast-food. So, for instance, a bit more detail and variety might be needed. A variety of interesting drinks, some finger-food items, morphing french-fry containers, some individual french-fries to scatter around, a puddle of ketchup, spilled milkshake with morphs, etc..

    Note: I really get pretty surprised by the quality of some freebie food items I've seen. Some of them are really nicely detailed.



  • @morkonan Honestly, it's not something I've ever really thought about, but I have either bought or downloaded for free any food items I've need over the years.



  • An easy and intelligent solution for making any piece of clothing dynamic. Having proper presets for fabrics that you can easily configure, load and save:

    1. Load conforming jacket and automatically conform it to the figure that was selected.
    2. In Cloth Room: Load preset "leather".
    3. Start cloth simulator. It knows from the type of clothing which parts should be fixed to the body and which are dynamic.


  • The ability to automatically put any prop into either hand of any figure and have the figure's hand grip it properly... ;o)



  • @3dcheapskate Maybe that might be in the next gen of mocap equipment.Gloves and socks that let you control a figure's hands and feet , and will let you interact with objects in 3D space.



  • A "Kippleize*" button to instantly make any scene more realistic ?
    (As well as adding kipple it should also, of course, apply appropriate wear and tear, stains, scuffs, dust, cobwebs, etc, to everything in the scene)
    On second thoughts, not a button - it should be voice controlled like in Blade Runner. "Zoom... down... stop. Left... stop... increase kipple in that corner"

    *https://www.urbandictionary.com/define.php?term=kipple



  • For me the Poser 15 feature would be voice and physical control of figures. Basically visualise the figure life-size in mixed reality environment and manipulate/bend it interactively or control movements with voice command. Force feedback on my fingers.
    Full dynamic clothing and environment.
    Arranging clothing by manipulation (full 10 finger level, not just pinch), driven by standard sensor gloves. I expect that by the time Poser 14 is released a suitable standard has emerged that can be used for the development of Poser15, and affordable hardware becomes widely available.
    Tools to import existing .obj into this environment for virtual components and tools to define real life objects in the mixed reality world (define the approximate primitives).



  • @fverbaas obj? VDB (for solids too!) only! all proper volumetric materials, with layers and ability to scratch/break/tear right in VR! and don't forget to manipulate volumetric data (blood flow) with actor movements and emotions, like volumetric blush!



    1. I'd like to specify the exact edit / render window size without un-docking it or spending ages fiddling with the screen by trial and error...

    So, either a box into which you bang eg 1000x800, or something which shows the current size while you strrrretch it...

    I've no problem re-sizing even big renders by a couple of pixels using eg IrfanView, but the lack is so silly...

    1. Fix lingering bug which causes left half of name of any 'file not found' to hide off-box. { Mutter, mutter, mutter... }

    FWIW, the hunt for misplaced files, especially when salvaging 'classic' models, can be a real slog...


  • Poser Ambassadors

    @nik_2213 said in Outside of the Box: Poser 15:

    1. I'd like to specify the exact edit / render window size without un-docking it or spending ages fiddling with the screen by trial and error...

    So, either a box into which you bang eg 1000x800, or something which shows the current size while you strrrretch it...

    I've no problem re-sizing even big renders by a couple of pixels using eg IrfanView, but the lack is so silly...

    1. Fix lingering bug which causes left half of name of any 'file not found' to hide off-box. { Mutter, mutter, mutter... }

    FWIW, the hunt for misplaced files, especially when salvaging 'classic' models, can be a real slog...

    With regards to 1) - You can set the exact render size via the Menu: Render!Render dimensions.



  • How about using your phone or web cam to take a picture of your environment, room, outdoor scene, etc. and in Poser it becomes a virtual 3d environment that you could use to place your figures in and have them interact with, and render that scene, with Poser automatically creating the realistic textures of everything in the scene except the clothing? That too, though if you have an image of it.



  • @eclark1849
    For the record: create perspective UV was fixed again some time ago.
    This can do some of the job already for backgrounds.