Outside of the Box: Poser 15



  • @eclark1849 said in Outside of the Box: Poser 15:

    @morkonan Actually, I already have a refrigerator I made for Dawn and it's loaded with food which I also made in Blender.

    You are capable of producing that and probably enjoyed doing it, right? :) But, would you have been pleasantly surprised if, in your library, there was already a nice, wide, selection of basic food models and a few eclectic ones?

    Choosing which items to supply is relatively easy. If someone is going to render food, why are they doing it? Basic meals are easy and those are probably for renders of a family or a quite dinner, with not much emphasis on what's being eaten. So, a small selection of "Meat and Three" could be available and a few items of interest, like popular "main courses" could be included. (Turkey, pot roast, ham, plates with serving utensils for them.)

    If someone is rendering "fast food", then what would they need? That's likely a render that focuses more on the atmosphere and enjoyment of indulging oneself in fast-food. So, for instance, a bit more detail and variety might be needed. A variety of interesting drinks, some finger-food items, morphing french-fry containers, some individual french-fries to scatter around, a puddle of ketchup, spilled milkshake with morphs, etc..

    Note: I really get pretty surprised by the quality of some freebie food items I've seen. Some of them are really nicely detailed.



  • @morkonan Honestly, it's not something I've ever really thought about, but I have either bought or downloaded for free any food items I've need over the years.



  • An easy and intelligent solution for making any piece of clothing dynamic. Having proper presets for fabrics that you can easily configure, load and save:

    1. Load conforming jacket and automatically conform it to the figure that was selected.
    2. In Cloth Room: Load preset "leather".
    3. Start cloth simulator. It knows from the type of clothing which parts should be fixed to the body and which are dynamic.


  • The ability to automatically put any prop into either hand of any figure and have the figure's hand grip it properly... ;o)



  • @3dcheapskate Maybe that might be in the next gen of mocap equipment.Gloves and socks that let you control a figure's hands and feet , and will let you interact with objects in 3D space.



  • A "Kippleize*" button to instantly make any scene more realistic ?
    (As well as adding kipple it should also, of course, apply appropriate wear and tear, stains, scuffs, dust, cobwebs, etc, to everything in the scene)
    On second thoughts, not a button - it should be voice controlled like in Blade Runner. "Zoom... down... stop. Left... stop... increase kipple in that corner"

    *https://www.urbandictionary.com/define.php?term=kipple



  • For me the Poser 15 feature would be voice and physical control of figures. Basically visualise the figure life-size in mixed reality environment and manipulate/bend it interactively or control movements with voice command. Force feedback on my fingers.
    Full dynamic clothing and environment.
    Arranging clothing by manipulation (full 10 finger level, not just pinch), driven by standard sensor gloves. I expect that by the time Poser 14 is released a suitable standard has emerged that can be used for the development of Poser15, and affordable hardware becomes widely available.
    Tools to import existing .obj into this environment for virtual components and tools to define real life objects in the mixed reality world (define the approximate primitives).



  • @fverbaas obj? VDB (for solids too!) only! all proper volumetric materials, with layers and ability to scratch/break/tear right in VR! and don't forget to manipulate volumetric data (blood flow) with actor movements and emotions, like volumetric blush!



    1. I'd like to specify the exact edit / render window size without un-docking it or spending ages fiddling with the screen by trial and error...

    So, either a box into which you bang eg 1000x800, or something which shows the current size while you strrrretch it...

    I've no problem re-sizing even big renders by a couple of pixels using eg IrfanView, but the lack is so silly...

    1. Fix lingering bug which causes left half of name of any 'file not found' to hide off-box. { Mutter, mutter, mutter... }

    FWIW, the hunt for misplaced files, especially when salvaging 'classic' models, can be a real slog...


  • Poser Ambassadors

    @nik_2213 said in Outside of the Box: Poser 15:

    1. I'd like to specify the exact edit / render window size without un-docking it or spending ages fiddling with the screen by trial and error...

    So, either a box into which you bang eg 1000x800, or something which shows the current size while you strrrretch it...

    I've no problem re-sizing even big renders by a couple of pixels using eg IrfanView, but the lack is so silly...

    1. Fix lingering bug which causes left half of name of any 'file not found' to hide off-box. { Mutter, mutter, mutter... }

    FWIW, the hunt for misplaced files, especially when salvaging 'classic' models, can be a real slog...

    With regards to 1) - You can set the exact render size via the Menu: Render!Render dimensions.



  • How about using your phone or web cam to take a picture of your environment, room, outdoor scene, etc. and in Poser it becomes a virtual 3d environment that you could use to place your figures in and have them interact with, and render that scene, with Poser automatically creating the realistic textures of everything in the scene except the clothing? That too, though if you have an image of it.



  • @eclark1849
    For the record: create perspective UV was fixed again some time ago.
    This can do some of the job already for backgrounds.