Particle software suitable for poser 11.
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Hi Poser Expert,
Before i buy, I want to know if any particle software out there suitable with poser 11. I am about to create magic effect, Smoke dust, special power, Special effect and so on. Please give me some advise, counsel, information about how do they link or works? Thanks.
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@momogun
I use blender for 1 frame partcular systems. but I'm afraid smoke is not possible to import to poser
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Particles is not available in Poser 11, which is a shame, as the source code for poserworks Particles 3 was made available to the community for free years ago, but SM never picked it up.
Snarlygribbly and others updated it to work with Poser 12 through 14 / Game Dev Editions I believe, but Poser 11 renders it inoperable again. Something to do with materials over lifespan I believe.
But you can always check out Nerd3D's store on hivewire for all kinds of FX. He has different tools available for different things. E.g. Waterfall Tool, shower tool, Smoke & Flames, Dust & Trails. Etc.
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This is, granted, an awkward workaround, but...
If you still have P9/Pro2012 or P10/Pro2014 installed -many of us do- you can set up and sim Snarly's Particles 3+ in P9/P10, save the figure/scene, then open it in P11Pro.
I've even used the earlier Particles 3 (the pre-Snarly version) in P7 , saved it, then re-opened that in P11Pro so that I could render in Superfly.
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@rlowens68 THANKS FOR THIS INFO.. I Visit nerd3d store soon.
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@seachnasaigh Thanks master seachnasaigh. I will install particle 3 soon. You info is really helping. By the way, where to get it.?
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@momogun When I got Particles 3+, it was from a posting at RDNA. I don't know where one might get it now.
Hopefully, someone with more current knowledge will fill in that info.
@joker If you can get particle spheres imported into P11Pro, you could do the material work for smoke there. But, I don't know the limitations of retaining the particle motions from export/import. The couple of times I tried it succeeded, but I've only tried a few times.
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The particles 3+ script was updated to work with P11 by DracX. I do not know how available it became. He was using it as a project to teach his kid Python. One could ask him if it was available. I also noticed on Rendo where digitani is writing a particles script for P11. After being stomped on over this in another thread, I will leave it up to you to do the leg work.
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@rlowens68 said in Particle software suitable for poser 11.:
Particles is not available in Poser 11, which is a shame, as the source code for poserworks Particles 3 was made available to the community for free years ago, but SM never picked it up.
Snarlygribbly and others updated it to work with Poser 12 through 14 / Game Dev Editions I believe, but Poser 11 renders it inoperable again. Something to do with materials over lifespan I believe.
But you can always check out Nerd3D's store on hivewire for all kinds of FX. He has different tools available for different things. E.g. Waterfall Tool, shower tool, Smoke & Flames, Dust & Trails. Etc.
Something I found out recently is that SM actually has paticles in Anime Studio. I just saw a video of it working on You Tube. So it's not that they don't know HOW to add particles to Poser, but that for some reason, they just don't.
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You can find particles 3+ here: http://orphans.basicwiz.com/
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@wimvdb Does this version work with Poser Pro 11?
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@joker said in Particle software suitable for poser 11.:
@wimvdb Does this version work with Poser Pro 11?
No, that is the P2014 version. I do not know who has the P11 version
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@wimvdb Thanks a lot for share. This is awesome...
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Thanks all for replying very fast.. i try to play with this stuff. If any problems, i will ask again.
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Am I right: only materials part is not working?
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@phdubrov said in Particle software suitable for poser 11.:
Am I right: only materials part is not working?
Basically yes.
It does not know about the material root node. The script writes a new set of material nodes with a set of variables which change over time. Since it does not know about selecting the root node first, it will always get the first root node. Copying and pasting however changes the root node order, and this is what the script does when you make changes.
Apart from that, it uses Firefly materials and cannot easily be changed to superfly.If you set it all up in PP2014, then save it , you can use the result in P11.
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@wimvdb thank you!
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@wimvdb What do you mean when you say it does not know about the material Root node? I mean, I know that Poser now has three root nodes, so does that mean that it ONLY knows about the firefly Root node Or it doesn't know about ANY Root node?
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@eclark1849 said in Particle software suitable for poser 11.:
@wimvdb What do you mean when you say it does not know about the material Root node? I mean, I know that Poser now has three root nodes, so does that mean that it ONLY knows about the firefly Root node Or it doesn't know about ANY Root node?
P10 and earlier version did not have the concept of root node. The only "root" there was, was PoserSurface. In P11, when asked for it by the script, it will return the first root node it has and that is not necessarily the "old" PoserSurface node.
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@wimvdb Could that be rewritten so that it DOES ask for a specific Root node via user input?