For those willing to use Blender Cycles shaders
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I came across PlanetBender via a FaceBook Blender group I belong to, and asked its owner whether the procedural shaders where for Cycles, and the reply was Yes. So, for those of us who can hand-translate the Cycles shaders from Blender into Poser Pro 11, check it out:
www.planetblender.com
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@ibr_remote Thanks for the link. I haven't done much in the way of translating Blender Cycles shaders to Poser SuperFly shaders, but have had some success in trying out a couple of simple shaders folks in a Blender class I'm taking posted, and they worked, so have definitely been interested in trying out more.
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@Miss-B I left out links like this because of my rule about Native Poser products. While I do consider .obj files to be native Poser, the shaders often aren't and as ibr-remote says you have to hand translate them to Superfly and Cycles shaders that Poser can read. They usually come in .blend files because they are for use in Blender.
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@eclark1849 I know you can't just copy/paste them from Blender to Poser, but if it's not too complicated, there's no reason I wouldn't try setting it up manually in Poser, based on how it's set up in Blender.
In any case, this is a tutorial, not a shaders resource, so I've bookmarked it and will try it out and see. It should give me ideas for my own SuperFly shaders in the future.
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@Miss-B I'm not saying you shouldn't or can't use it as a tutorial. That's exactly what it's for. I was merely mentioning why I didn't add places like Planet Blender and Chocofur to the directory. It really is a shame that Poser doesn't have a Blender fusion plugin.
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@eclark1849 Yes, considering there's a Fusion plugin for a lot of other 3D apps, one for Blender would definitely be useful.
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The problem I am having regarding replicating Blender Cycles shaders into Poser is the lack of a certain ColorRamp node. I bought a Kindle book containing 40 recipes for Blender Cycles shaders and roughly 30 of them used this node. The ColorRamp node in Blender is not the same as the Poser one, and it is not as simple as just using the Poser ColorRamp to get the same result. In fact, the Cylces shaders that use this node are worthless to Poser Cycles. Maybe if some math nodes where added the result would be better, but I don't have the knowledge to make it work.
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@ribroast, I was just looking for the Cycles ColorRamp in PP11 yesterday. Too bad it's not included, I'd assume there are others as well. I like SM's implementation of Cycles but there's room for improvement.
@eclark1849 a Blender plugin should be a priority for a number of reasons. It would be a game changer in my opinion.
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@dcrosby Honestly, I can't shake the feeling that not adding a Cycles ColorRamp node was a simple case of mistaken identity. Poser already has a Color Ramp node. But it doesn't do the same thing as the Cycles one.
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@eclark1849 there was answer on RDNA IIRC short after P11 launch. Blender-style ColorRamp needed new kind of node interface (graphical), and dev team had no time/resources for it that moment. The answer was maybe sometime in the future...
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Here a quick example (5 samples only) on how the Poser ColorRamp can "texture" Dynamic hair on the left figure.
Right figure hair is transmapped.
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@phdubrov said in For those willing to use Blender Cycles shaders:
@eclark1849 there was answer on RDNA IIRC short after P11 launch. Blender-style ColorRamp needed new kind of node interface (graphical), and dev team had no time/resources for it that moment. The answer was maybe sometime in the future...
The good news (maybe) is that the next Superfly upgrade could add the denoiser, color ramp, and perhaps Filmic without the need to start from scratch. They'd only need to work out the interface. I hope they keep up with the developments on Blender's side.
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@phdubrov Does make you wonder though, that if a graphic interface was all that was needed, couldn't they have done that by now and added it in an update?
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@eclark1849 probably never was a priority.
Probably PhysicalSurface Root was.
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@eclark1849 - if it was easy it would have been done already ;)
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@vilters Tony, on really complex shader 's you stumble with this colorramp. Had to face this during my fabric shaders build up. Or the RGB curve. Cry a lot till I find a workaround lol .
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@caisson You're saying it's difficult to create a Color Ramp that already exists?
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Earl, the GUI to edit that existing color ramp doesn’t exist. The cycles render engine was ported to Poser. The Blender GUI was not. Making that GUI is probably three man weeks of work plus double or triple that for QA and documentation. GUI work is expensive. I know, because I charged SM a fortune for it when I did it.
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@bagginsbill Maybe, I'd understand better if someone could spell out for me what needs to be done. I'll understand if no one wants to do that, though, and drop the subject, but I'd really like to know. Is there someplace I can go to find out?
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I’d usually explain with more detail but I am at an airport, typing this on my phone. Not my usual workspace.