Is this the future of animation?



  • A game engine approach is an interesting point. I know that Blender has a "game engine" thingie there, but I could never understand what it is for.

    You believe that an underlying game engine would have the framework for one to order like "pick that glass", and then the toon automatically turns, moves to near the glass, stops, turns and picks the glass, correct?

    I thought game engines had more low level support would would provide the same thing that Preview window provides in Poser, with effects, sound, controllers, etc... But then again I don't really know what they offer.



  • @fbs7 Personally, I LOVE it. It actually addresses the very reason I first picked up Poser for . The only thing that I could see that would make it better is if the program could actually "read" my script and make the characters and actors act it out.



  • Moviestorm seems to have crashed and burned. I seem to recall that they tried to do the machinima (remember that?) for professionals type product, and iClone was basically the one product that survived. The last posts in their announcement forum were from 2014.



  • @meshbox I hope not. I'm going to see if I can download the software when I get home tonight.



  • @eclark1849 I'm not looking to make a movie quality animation with it, but as a production tool it's brilliant! Especially if you're into screen writing. like I am. Once I write something down I need to get actual actors to read back my words to me. This is a step better, because I can not only have them read back the dialogue, I can actually have them act out the scene and help me visualize it And there are sites on line where I can get a producer to actually download my script and instead of having to read it, he can watch the storyboard acted out, know what shots he needs, locations, props.etc. And if I can import Poser scenes and props, into the program to use even better.



  • @eclark1849 said in Is this the future of animation?:

    @fbs7 Personally, I LOVE it. It actually addresses the very reason I first picked up Poser for . The only thing that I could see that would make it better is if the program could actually "read" my script and make the characters and actors act it out.

    It's a very tempting product, despite the ugly and outdated preview. I wish the Poser team would take some ideas from it.



  • @meshbox said in Is this the future of animation?:

    Moviestorm seems to have crashed and burned. I seem to recall that they tried to do the machinima (remember that?) for professionals type product, and iClone was basically the one product that survived. The last posts in their announcement forum were from 2014.

    If one thing would make it fail is the ugly graphics. But as a concept I think it's fantastic. Imagine that there was something called PoserStorm, which matched Poser's beautiful models and preview window with MovieStorm's intelligent actions.

    That would be a superb match.



  • @eclark1849 said " Once I write something down I need to get actual actors to read back my words to me. "

    There are several decent text to speech engines available some free and others reasonably priced. I know what you're thinking, they all sound lame... too mechanical. Not anymore, if you haven't checked lately you are in for a pleasant surprise.

    Just a thought....



  • @fbs7 said in Is this the future of animation?:
    ...

    You believe that an underlying game engine would have the framework for one to order like "pick that glass", and then the toon automatically turns, moves to near the glass, stops, turns and picks the glass, correct?

    They "can", yes. It all depends on a lot of different things. That doesn't mean you won't have to either build, buy, beg or steal animations to use when making movies in a game engine. But, the entire focus of such engines are to make moving things around much easier, without a lot of tedious work in just getting stuff... to move. I'm sure all the neat animations in the linked movies were done by hand, tweaked for artistic reasons, but that doesn't mean that the vast majority of them couldn't be used over-and-over and keyed to call even more varied ones every time the character was commanded to interact with something.

    (Not sure exactly what you're asking. But, if you're asking about how they can work to do that, I can give a short example. The whole point, though, is that they "can" do that, taking much of tedium out of a lot of traditional animation work. It's why a player can play a game by moving a character around in the first place - That's what these engines are built to do and they do it very well.)

    I thought game engines had more low level support would would provide the same thing that Preview window provides in Poser, with effects, sound, controllers, etc... But then again I don't really know what they offer.

    They provide all that, yes. There are also limitations, too. They're "game engines" and, for instance, while they can look wonderful, they may also use "tricks" that render-people disdain, like "baked" shadows, so things run smoothly, and the like, so dynamic shadows don't have to be calc'd. BUT, then can be dynamic, if you wish, and that is certainly what someone using the engine to make a movie would want. (Some engines limit features in free/lower-price versions. IIRC, being limited to baked shadows was one of Unreal's "free" version limitations. I think that has been lifted, though, since they went to a new model.)



  • @JAFO Got any names I can google?



  • @eclark.... Audiobookmaker, is pretty decent , you can tune speed & pitch ... You can search "text to speech" for others, you can also get add-on voice packs.
    Audiobookmaker is freeware, works well with Poser, you can save the audio file in .wav or mp4 format and the associated text.



  • @JAFO said in Is this the future of animation?:

    @eclark.... Audiobookmaker, is pretty decent , you can tune speed & pitch ... You can search "text to speech" for others, you can also get add-on voice packs.
    Audiobookmaker is freeware, works well with Poser, you can save the audio file in .wav or mp4 format and the associated text.

    I tried TTS softwares in the past, as I don't have any young female volunteers to do voice overs, and Terai and V3 would sound terrible with an old man's voice. Some of them do sound pretty nice and natural, but they have no emotions, that's why I gave up on them.

    One that did drive my attention was Vocaloid. It's a singing software, and because you can enter the intensity, note and duration for each syllable, I suspect one can put some emotion to it (although it will sound quite.. "singy"). And it was actually used in an anime soundtrack (the awesome Paprika from my hero Satoshi Kon), so the quality is pretty good.