Will somebody please help me get started?



  • @ness said in Will somebody please help me get started?:

    ... because as I peruse these posts, I am clueless as to what people are talking about. They are speaking a language that is foreign to me, so please forgive my ignorance.

    Don't feel bad about it. I have a feeling half of us here have no idea what the other half is talking about. So my tactic is half the time I say "I agree with that!!!", and the other half I say "You big jabberwocki, I don't agree with any that!!!!".

    Oddly enough, half the time I say anything here 50% of the people agree, and the other 50% disagree... hmm.. somehow I feel there's some copycat around...



  • Poser can read an FBX rigged file out of Blender. Or, take your unrigged figure, export as grouped OBJ, import into Poser, and rig manually, assigning bones to polygon groups in the process. I have done both (but only low-poly figures).

    The key thing is grouping the polygons in the figure so that Poser can identify them. There is a convention on Poser bone names which you need to keep.

    After rigging, there is the matter of adjusting the Joint Parameters to get the body to bend correctly without breaking apart or looking strange. And using weight painting helps here.

    Texturing and shader set ups for the surface node familes is another stage.



  • @ibr_remote said in Will somebody please help me get started?:

    Poser can read an FBX rigged file out of Blender. Or, take your unrigged figure, export as grouped OBJ, import into Poser, and rig manually, assigning bones to polygon groups in the process. I have done both (but only low-poly figures).

    The key thing is grouping the polygons in the figure so that Poser can identify them. There is a convention on Poser bone names which you need to keep.

    After rigging, there is the matter of adjusting the Joint Parameters to get the body to bend correctly without breaking apart or looking strange. And using weight painting helps here.

    Texturing and shader set ups for the surface node familes is another stage.

    Hmm... so in principle I can export my FBX from Poser, import in Blender, and then do the animation in Blender, correct? Would only need to add the morphs one by one, perhaps by generating full body morphs in Poser first?



  • @fbs7 I have not tried that process but you could try. I usually take from Blender into Poser and animated or pose inside Poser.



  • @ibr_remote said in Will somebody please help me get started?:

    @fbs7 I have not tried that process but you could try. I usually take from Blender into Poser and animated or pose inside Poser.

    Yeah, and I can't use Blender for modelling (except for some very simple things like creating a cube, that I can do), so I never thought of using it for much.

    But... if I can export assets via FBX, then maybe I can try to use Blender for animation! Exactly the opposite of what people do. I never tried that as I have no assets for Blender, but I can migrate say 6 models there, I might give it a try!

    ps: I suspect I can also create a sphere in Blender... I think...



  • @fbs7 Thank you! I'll try this. I appreciate everyone's help! I neglected to set this up so that I receive notices when I get replies to my request, so please forgive the delay in my response to you all!

    I see a couple of you asked me what I mean by create a character. I have tried working with the pre-built models and can dress them and pose them, but I can't adjust the face or the hair. And I would like to add a renaissance wardrobe, but that's not in my current pool. Where can I get more selections on clothes, accessories, backgrounds, and animals?



  • @vilters LOL


  • Poser Ambassadors

    @ness Try Content paradise for more historical clothing for the Poser models.
    http://www.contentparadise.com/DefaultV2.aspx



  • @Ghostman K, thanks!



  • I see a couple of you asked me what I mean by create a character. I have tried working with the pre-built models and can dress them and pose them, but I can't adjust the face or the hair. And I would like to add a renaissance wardrobe, but that's not in my current pool. Where can I get more selections on clothes, accessories, backgrounds, and animals?

    For rigged characters (i.e, figures, animals, conforming clothes) your options are a bit limited, because not everybody has characters rigged for Poser; Content Paradise has several, DAZ3D has some nice freebies there, Renderosity also has a few.

    For props (i.e. warbdrobe, dynamic clothes, accessories) you can just google for OBJ or 3DS and the name of what you want; same places above have them, but also many many many others. Two places in particular stand out for me: archive3d.net (I searched "wardrobe" there and got 26 page of returns, most of them free), and the repository for SketchUp. In particular people keep adding stuff to SketchUp all the time, so chances whatever you're looking for you'll find there -- it's usually one of the first places I go to find stuff.



  • @fbs7 Thank you so much!! Can I ask some questions about these?

    1. Do I sign in to Poser and import these characters/wardrobes?
    2. Will the clothing automatically conform to the characters?
    3. If I select a character from Content, can I adjust the face, etc. to suit my needs?
    4. Are the characters from the other sites posable?

    Thanks a lot for your help! I can't tell you how much I appreciate you taking the time.