How to control line weight for different objects in comic book preview?
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I have an object that needs a more delicate geometric line weight than the other objects in the scene—I'd like a character's wireframe glasses to be set at .1 or .2 while the rest of the scene is set at .4 or .5. How do I set up a separate weight for the glasses?
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You can control edge weight, and also edge color, by choosing the object and adjusting the Geometric Edge and Geometric Edge Color settings in the PoserSurface node
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Thanks! I was playing with those controls, but I was selecting the wrong material—the prop's maker chose a material name that wasn't intuitive for me. It looks much better now!
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@Deecey said in How to control line weight for different objects in comic book preview?:
You can control edge weight, and also edge color, by choosing the object and adjusting the Geometric Edge and Geometric Edge Color settings in the PoserSurface node
Will that affect the outline only? Or internal lines too (that is, edges)?
For example, the knees don't seem to show the lines, while the elbows seem to show a little bit?
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@fbs7
I think it's a "per material" setting (since it's implemented in the material room). Andy only has one material.I'm thinking the internal lines are handled however you have it set in the 3D Comic Preview options in the Document window, but I'd have to verify.
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@Deecey said in How to control line weight for different objects in comic book preview?:
@fbs7
I think it's a "per material" setting (since it's implemented in the material room). Andy only has one material.I'm thinking the internal lines are handled however you have it set in the 3D Comic Preview options in the Document window, but I'd have to verify.
Thank you.
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@Deecey I didn't experiment much with this, so I can only explain how I got 3dc's wireframe glasses prop to look right to me in comic book mode. In the materials room, I selected the glasses' material "silver" and set the Geometric_Edge to 0. Then in the Comic Book Preview Options, I could use any line weight for the rest of the scene without changing the original lines of the wireframe glasses.