Travis (Paul revised)
Glitterati3D last edited by
Wow! Look at those arms!
It's amazing what Teyon could have done if SM gave him the time and a fully functional copy of Poser 11.
Great work. Nice to see Paul as a usable figure! I would go ahead and bake him to the base mesh since it's not usable without your work on it.
Really slick work. :)
Thanks all. I'll post some more update pics soon.
@AmbientShade You better. hehe. He looks like a good companion to PE. ;)
ssgbryan last edited by
I'd be very interested.
Great work, I look forward to seeing more. Personally I'd go for changing the UV's too - it may be possible to transfer existing texture maps from Paul to Travis using Zbrush. The workflow I'm thinking of would be to load Paul, group by UV tiles then load each map in turn & convert to polypaint. Import Travis & project from Paul with RGB only. Resolution would have to be high & eyes/inner mouth etc would have to be done separately but it might be possible to transfer existing textures to the new UV's that way. Maybe ;)
@caisson Yes, that is one way of doing it. I painted his skin in zbrush. But I can only do it for the skins I create.
I did notice that other textures do not line up in some areas, like the brows, due to how much the geometry was moved in Travis' morph. But there are only a handful of skins for Paul that I know of. Tempesta has 3 or 4, there's one set for Teen Paul from SM (which do line up reasonably well) and I think one other at rosity. Not sure if there are any more of them out there.This is why I'm really hoping we get UV swapping.
Excellent work! I'll be interested too.
RobZhena last edited by
morkonan last edited by
...This is why I'm really hoping we get UV swapping.
That would be nice! I end up remapping just about everything at one time or another. Half the commercial stuff I have has been remapped, too, and most have been completely redone, avoiding destructive editing of the mesh when I can, throwing caution to the wind and just using it as a base mesh, when i can't.
Heck, these days, the only reason I'd buy a clothing product, for instance, is if it has a really interesting mesh or I know that it's very complex with a bunch of cool geometry and the like. Aaaaand... that's so I can destroy it in a 3D app and change... everything. :)