I don't get it... why SM's Poser gallery highlights water/fire effects?


  • Poser Ambassadors

    @fbs7 For examples of what Poser can do, I think the discriminator should be that the image is rendered in Poser, not that the meshes are modeled in Poser. I'd even allow for significant postwork, if the extent of postwork is disclosed.
    For a gallery, I'd be much more liberal.

    Some water effects:

    Eldar house waterfall and stream (P9 Firefly), Stargate puddle (Superfly)

    Lothlorien waterfall (Superfly)

    This is circa P7!:
    TinkerBell's school for fish
    Concentrate on the clear water in the foreground stone pool - soft ripples, rocking the lilypads, etc.

    @rokket 's Demonic Bounty Hunter, using BB's animated procedural flames:
    0_1511960874154_Ghostrider P9.jpg

    Not fire, but rather a hologram effect: Pauline as Cortana
    0_1511961322488_Pauline as Cortana - Superfly 900p.jpg

    Fire, and lava: Pauline as a fire sprite
    0_1511961612686_Pauline fire sprite.jpg



  • I'm not that good, but if a person really knew what they were doing with the morph brush, they might be able to get a nice looking water or fire effect in Poser.



  • @eclark1849 said in I don't get it... why SM's Poser gallery highlights water/fire effects?:

    I'm not that good, but if a person really knew what they were doing with the morph brush, they might be able to get a nice looking water or fire effect in Poser.

    That sounds a lot 1980s. Meanwhile...



  • and



  • @fbs7 Not really sure what your point is. Maya and Blender are modeling programs. Poser is not.



  • @eclark1849 said in I don't get it... why SM's Poser gallery highlights water/fire effects?:

    @fbs7 Not really sure what your point is. Maya and Blender are modeling programs. Poser is not.

    Precisely. My point is that Poser has zero support for water/fire/smoke, so it fishy to have these effects in 30% of the top galleries that a customer sees.

    I'm not saying it's impossible to have something that looks like water/fire/smoke, I'm saying it's not fair to make a marketing promo in the product web site with such emphasis on water/fire/smoke.

    If these images were in Renderosity it would be one thing, but in the product sales web site it's different.

    Having said that, I acknowledge that there are materials that look like water/fire/smoke; so a render with textures that look like that is perfectly fine; I was careful on choosing my examples to select ones where water/fire is an integral part of the 3D render, not a texture trick.



  • @raven
    Hehehehe I worked hard at updating all those Pad props. Thanks, it's nice to see someone using them!



  • @fbs7 To be fair though you don't know what they're promoting. Honestly, I don't know if you can get those effects in Maya or Blender either without some modeling or sculpting. of a mesh. I do know that you can render those materials in Poser if, like most of the content used in Poser, it was modeled in another program and imported into Poser to be rendered. I think that was the point Ambient shade was trying to make earlier. So you tell me, what tool would YOU use in any modeling program to get that particular effect you keep pointing to?


  • Poser Ambassadors

    LOL, I had been looking from a distance, but it's time to write.

    "Poser"?
    What is Poser?

    Poser was created some 20+ years ago to help artist draw "posed" people on paper. (or digital)
    => That is where the name comes from; "Poser". => Pose a reference image on screen to draw a "figure" from.

    20 years later, the app is still called "Poser", and its purpose is still the same. => Help artists to draw "Posed people".

    Over the many years we got textures, we got hair, we got clothes, we got dynamics, we got bullet, we got animation, we got simulation, we even have a fitting room and a morphs brush, and at least 5 different and completely end user controllable render engines INSIDE Poser. (know your tools ladies and gents)

    On top of that; many support apps are completely free like Blender and Krita, exactly to "feed" Poser with fresh obj files and textures.

    All the rest? => All the rest is in the fingertips and postwork.

    What you see in galleries are "posed" figures, and ALL the rest is postwork. (Inside or outside Poser.)

    PS; How many "know"?
    Waiting,
    waiting,
    still waiting,
    that poser has a build-in postwork manager?
    Again,
    "basic", but often all you need.



  • Hey, look what I did... Done in MS Paint with some other tools!! Where's Microsoft's gallery so that I can post MS Paint's fantastic capabilities? I'm sure it will boost MS Paint's sales

    0_1511976549656_a.png

    ps: for those that cannot open the 1st link, this is Poser's gallery's 3rd image with some... err... "postwork".


  • Poser Ambassadors

    @fbs7 I guess this girl was rendered in Poser. Her hair looks to me like hair from Aiko with some kind of liquid shader.
    The rest maybe postwork. But does it matter? Most are postworking their images.



  • Well, it can certainly do what's rendered, right? :) So, the idea that it "can't" do such things is kinda falsified.

    That it doesn't have dynamic effects, direct water simulation, Adobe After-Effects built into it, etc, is fairly easily discoverable.

    Edit-add: Ah, I see, now - These are composites. Yes, I agree, I would not promote "composites" when showing demonstrations of Poser's capabilities. That's not exactly a nice thing to do. However, to demonstrate how Poser can be used in an artist's pipeline, they'd be just fine and likely valuable demonstrations.



  • @morkonan With all due respect, all that proves is that fbs7's reading comprehension needs to be improved. Here's the copy from the page he links to:

    Poser Photo Gallery

    Thousands of artists use Poser and other design tools to create incredible art. Whether you're just indulging a hobby or you need something for a professional project, Poser and Poser content give you a wide range of characters to start from. Then it's up to you to make something great.

    Spend some time in our gallery of featured artists who are at the top of their game to get some inspiration.

    No where does it say that you can create anything like the art work you see with the features of Poser. And it even mentions the use of "other design tools". It even says that Poser just gives you the content to start from. The rest is up to you.


  • Poser Ambassadors

    Damn, cross-posting with @eclark1849! (I wuz typing when he posted, so I'll post anyway) ....

    The wording above every gallery image is careful & deliberate. I don't see how it can be misunderstood, but I've added bold emphasis anyway - now to break it down:

    "Thousands of artists use Poser and other design tools to create incredible art."

    SM do not claim anywhere that the gallery images are created solely using Poser - they imply quite clearly that they are not.

    "Whether you're just indulging a hobby or you need something for a professional project, Poser and Poser content give you a wide range of characters to start from."

    This is the only claim SM does make for Poser - that it comes with a wide range of characters to get started. Which it does. Note they have also added "and Poser content" - that covers any content used by any artist in any gallery image that does not come with Poser itself.

    "Then it's up to you to make something great."

    The gallery is demonstrating the most important thing - individual creativity.

    "Spend some time in our gallery of featured artists who are at the top of their game to get some inspiration."

    SM is not using the gallery to demonstrate or advertise any specific features of Poser at all.

    I just don't see a problem here ;)



  • Everybody assumes those splashes must be some particle effect. It's possible those are some of Flick's water effects. It that's the case, that one is totally possible in poser. The rain could be the rain prop that used to be free at RNDA and I think is now at Daz. I think Traveler made it, but I could be wrong. The face in the water might have been another of flick's props with either the morph brush fitting it to a face or draping it in the clothroom and then turning it. The fire is the only one that is truly questionable and is probably postwork but maybe Jepe's fire effects at Daz might do it. I don't have any so I can only guess.

    I'm not saying this is how these were definitely done, but looking at the possibility. There's a heck of a lot you can do in Poser if you think outside the box and don't try to treat the scene like real life.



  • @redphantom said in I don't get it... why SM's Poser gallery highlights water/fire effects?:

    I'm not saying this is how these were definitely done, but looking at the possibility. There's a heck of a lot you can do in Poser if you think outside the box and don't try to treat the scene like real life.

    Several people have made pretty good "water effect" models with materials for Poser. Sure, they're not really dynamic effects, but they can look pretty decent and certainly Superfly can do a good job in rendering them.

    All of those could have probably been rendered in Poser using Superfly, given the materials and geometry. (Haven't looked at any of the "fire" ones, yet.)



  • @eclark1849 said in I don't get it... why SM's Poser gallery highlights water/fire effects?:

    @morkonan With all due respect, all that proves is that fbs7's reading comprehension needs to be improved. Here's the copy from the page he links to:

    Poser Photo Gallery

    Thousands of artists use Poser and other design tools to create incredible art. Whether you're just indulging a hobby or you need something for a professional project, Poser and Poser content give you a wide range of characters to start from. Then it's up to you to make something great.

    Yeah, same way as someone else's reading comprehension needs improving if he sees a Gallery from McDonald's website saying "Thousand of people eat wonderful food as this from McDonalds and other places":

    0_1511992485476_a.jpg

    ... and then they go to McDonald's expecting to get a pizza and some chicken wings.

    MacDonalds shouldn't take benefit of showing chicken wings if they don't sell chicken wings. It's one thing to have that image at Foods.com or from Uncle Bob posting what he has for dinner everyday, and a very different thing having that at MacDonalds.com.



  • @fbs7
    That seems to be comparing apples to oranges.

    The images on the SM web site have, in some way, passed through Poser in some way. Poser was one of the tools used in creating the image.

    In your example, it's not the same situation. The McDonald's example you give shows food available at other restaurants, that doesn't relate to McDonalds in any way. Unless of course you go to Pizza Hut's site and find out they have a Big Mac pizza that tops the pizza with "two all beef patties, special sauce, lettuce, cheese, pickles, onions, and sesame seed buns" that they bought at McDonalds.

    8-)

    Here's another example. I want to make a painting. I gather my paint tubes and brushes and a nice canvas together. But along the way I get inspired to do something different. Instead of using brushes, I use my hands and sponges to distribute the paint. And instead of painting on a canvas, I paint on a piece of plywood, or an old milk can that I picked up at the junkyard.

    Does it make it any less a painting because I used different materials to produce it?


  • Poser Ambassadors

    So, shaders made in Poser don't qualify for renders in a Poser gallery?



  • To be sure of my beef with water/fire/smoke, let me emphasize my previous statements.

    I don't have anything against effects shaders (including shaders that look like liquid or smoke or fire) or post-work done with whatever software or textures done with whatever software or meshes done in whatever software. SM has spent a lot of time and money to support that, so if someone renders something in Poser with whatever meshes and textures and shaders, and does post work in some image editing program, that's all fine and fair. Post that as artwork displayed by SM featuring their product, as they have spent the time and money to support all that.

    Realistic 3D water/fire/smoke are a different matter. SM has spent zero to support any of that. It's not fair that SM claims that to showcase their product.

    Procedural 2D water/fire/smoke (that is, texture based or shader based) look very different than 3D water/fire/smoke simulations; there's a reason why these particle simulation exist in high end software.