I don't get it... why SM's Poser gallery highlights water/fire effects?
@wimvdb I've heard they do in NYC and LA too. Us country folk don't get those luxuries tho. Hell I even live in a dry county.
To bring it back to Poser.
In the last 6 years almost all of my images have been rendered in Octane.
To create that image I spent at least 90% of the time in Poser: Creating the scene, posing the figures, props, expressions. Adapting the textures, materials, pokes throughs, etc.
The final 10% of the time is spent in the Poser plugin to modify materials and add special effects.
The render takes a few minutes.
So I perfectly feel fine to say this is a Poser image since I spent 90% of my time composing the image and upload to the Poser Artist gallery if I think the end result is worthwhile to be seen to the general public.
fbs7 last edited by
Particles are possible in Poser via python. Various people have made their own particle systems for Poser over the years. Metaballs is one of them - available as far back as Poser 6 or 7. It just stopped working with one of the more recent versions of Poser and its creator never updated it.
That's a pretty good argument, because SM did spend a lot of money and time preparing an interface in Python for add-ons, so if someone uses that to add simulation effects in Poser, then SM can very fairly take credit for that.
I suspect that liquid physics should be possible in Poser via Python, because that's really just a mesh (although very varying one), and I suspect particles emitters should be feasible too. It's a pity that's not available.
I have no idea if fire and smoke would be possible via Python, though, as I don't understand their implementation; I suspect they rely heavily in the rendering effects.
Every Render is mixed media.
The models are done in a model software, the textures can be done in a texturer and so on.
Poser is like the tool where one can combine, setup and basically be your own director of a scene.