Is it possible? Timeline to new Master Parameter dial?
Is it possible to convert the contents of the timeline into a new master parameters dial?
I'm not very sure what you're trying to do... :-(
@fbs7 Well, what I want to do is to make a complex animation on the timeline and then assign that automation to a master dial, that way I can control all the animation timing using just the master dial control, it basically would be just like creating a master parameter dial now, just I would have the main timeline to be able to work with, not the more limited controls in the dependency editor.
I see. That would be an interesting idea to implement.
This is how I see it: consider "Running"; simplest run animation has 3 poses; a better run animation has 5 poses and the best has 7 poses. So one could imagine a "Running" parameter that when it has value 0, the toon is at rest; value 1 it's on pose #1; value 2 it's on pose #2 and so forth. Therefore one could make a toon run by having the values 1, 2, 3, 4, 5, 6, 7 in the timeline, and then repeating them.
It might be useful to propose that to smith micro for their consideration. But I wouldn't hold my breath, as smith micro has shown excruciatingly small interest in improving animation in Poser for many releases now.
I understand DAZ Studio has a similar idea with something called a "aniBlock"; it's not really a parameter, but a bunch of values that one drops as a block in the timeline and then it affects several parameters at once, so it's supposedly easier to create repeating animations.
To my knowledge, it is not possible to control the animation timeline by a Master channel. However, it is possible to have a Master dial that can generate a motion. The task can be tedious if you have many joints and motions to control as slaves of the Master dial. See part 3 of my tutorials of Poser Dependent Parameter to be found on the Renderosity site.