Pixel-based displacement in Superfly?
I love the Superfly/Cycles render engine. There is only one drawback compared to Firefly: The displacement does not work like it did before. So all the wonderful materials for fur and grass are useless in Superfly. Or are they?
I read that SR4 brings Cycles 1.7 to Superfly. Does that mean pixel-based displacement at last?
I was under the impression that micro displacement was still considered an experimental feature.
I had to turn on experimental in the last Blender build I downloaded to even access it.