How to Convert Genesis 3 Female Shoes to PE



  • Genesis 3 Female shoes are a unique resource for Poser Pro users because they typically load in DS in either a fully zeroed pose (toes and foot flat on the ground, shin and thigh straight up and down, high heels angled forward) or with the toes angled to the eventual foot pose, all other parts as before). Because you always want to convert clothing to a zeroed figure in the fitting room, this phenomenon is incredibly helpful.

    Fully zeroed (Jinx boots)

    0_1514983294743_1 Jinx Boots Fully Zeroed.jpeg

    Zeroed toes bent (Augusta High Boots)

    0_1514983308886_2 Augusta High Boots Toes Bent.jpeg

    Load the shoes in DS. Apply a material. If available, I’d recommend a 3Delight material, but iray will usually do. Whichever you pick, when you convert the shoes in Poser, you will be able to access all the materials in the DS texture folder by going to the material room, clicking the diffuse color box, and clicking the browse button.

    Export the shoes as obj’s. Sometimes, it is possible to delete one shoe and export the other, which allows you to create left and right obj’s. This will save you time when converting. Others will delete both shoes, so you have to export the obj as a pair.

    Import your obj into Poser Pro. If you are converting for G2F or Pauline, the process is simple because the zero pose legs position is close to G3F, within the constraints of resizing the obj along the x axis. PE has her feet closer together. For non-PE figures, position the shoes to the zeroed figure and use scaling and the morph brush to perfect the fit. If the toes are pre-bent, I bend the toes of the figure to match while doing the fitting. You can use this approach for PE, too, if you were able to export separate left and right obj’s from DS. Next we’ll head to the fitting room, but first we’ll look at shoes that export only as a pair.

    With a paired obj, pose PE’s left and right thighs to the side to match the obj, usually 2 degrees. If the toes of the shoe are bent, pose PE’s toes to match. It’s up to you whether you do the fitting work with the morph brush now or later; I do it up front. Go to the fitting room.

    If you have fully zeroed shoes, use the non-zeroed obj as the object and the zeroed PE as the goal.

    If the shoes’ toes (and PE’s) are bent, Use the non-zeroed obj as the object and the non-zeroed PE as the goal.

    Click create figure and add the bones down to and including the toe.

    Leave the fitting room.

    Your newly conforming shoes now have body parts but will not conform properly. Export two obj’s, one including the body parts you need for shoes or boots, for the left and right foot. Reimport these obj’s and fit them to zeroed PE, bending PE’s toes if necessary to get the fit right.

    Bring each into the fitting room. Use the non-zeroed obj as the object and the zeroed PE as the goal. Add the bones only down to the foot. Do not/not rig the toes (which you can do with other figures). Click create figure.

    Et voila! You have conforming shoes for PE.