I need realistic Poser movie expectations?



  • Hey Bigo. Yes, RWBY was done with Poser for seasons 1-3. It's worth noting that some of their more intense episodes of season 1 (fight scenes usually) only went for 4 minutes.
    If you're happy with Poser and the preview render you shouldn't need much else in the way of software. I only suggested Krita or Blender because they can do the old cell style 2D animation and they're free.
    I'll bow out of this conversation now because I don't do animations, I only do single renders. I'll leave the floor to others with actually useful info on the animating bit!

    Good luck with your project.


  • Poser Ambassadors

    3D animation is like real film ( or movie) .
    An average scene is only about 4 to 6 seconds long.
    Certainly during a conversation between multiple persons.

    "The trick" in 3D animation is to maintain light and color when switching to different camera views.

    We don't have the "instruments" that real camera men use to measure light and color between different scene setups.

    Go in small scene steps (4 to 6 seconds max at a time), and use a "light" render engine.
    That can be the preview render engine or the FireFly Progressive mode.
    Both give "acceptable results" for animations versus "time required" to render.



  • You either have a lot of money or a lot of experience/time... otherwise forget about it.
    The cheapest animation would probably be around $50/sec. maybe less in Cambodia.
    This would put your 22 min. episode at the entry level of $66,000. Still interested?



  • As @vilters said make your movie in very short segments. I work at a local college in the Media Services department and work with our TV production and movie making instructors, and one of the first things I would recommend is to take a class or two on movie making. This will show how to do a fast productive workflow. My son took the classes several years ago and turned in a 4 minute Music Video, a 30/60/90 second commercials and a 5 minute final project during the 18 week course. In 2011 we used Poser Pro 2012 with two computers and a laptop to render over 21,600 frames along with multiple test sequences. Each frame took under 60 seconds to render (not photo realistic). Unlike some of the people on this forum I do not have any problems making a movie using hundreds of very short scenes and pasting them together. In fact the 4 minute music video had 122 story boards and almost that many PZ3 when we finished. The biggest thing to remember (which they teach in class) is that movies are stories and not reality. Look at a movie where they are crossing a very large desert and you will see they person fading in and out and getting closer to imply a long distance traveled but not take the actual time to do it in.



  • @bigo said in I need realistic Poser movie expectations?:

    I have been viewing tutorials on Poser. I see there is a steep learning curve. My question is after I learn to create with poser what is the realistic time it will take to render a movie. I keep hearing about ridiculous render times and I'm not sure I completely understand. I believe my scripts are strong so I just need basic characters and scenes to help tell the story. Comparable maybe to Boondocks. What is a realistic time frame for render to movie?

    That really, really, really depend on the quality you're looking for.

    If you're looking for photo-realistic ray-traced detail you're really into the minutes to many minutes per frame. Less realism gets you into the range of many seconds per frame.

    On the other hand of the spectrum it's me... I just use Preview mode for all my movies, as I think Poser's preview mode is fantastic, so for a hobby that's really fine. That gets me in sub-second per frame (like 0.10 seconds per frame).

    Now, I think you're looking into a cell shaded kind of thingie, I think the biggest difficulty is not the time to render, but the effort to find a good lights/materials/node setup that will give the sweet anime look. Getting a quality cell shaded look is something I find very difficult, but people managed that. I suspect that after the setup is sorted out movie making is probably in the few seconds per frame range, but other people may speak better about that.



  • @bigo

    This style/quality is 5-10 min. per frame (720p resolution)
    The average of 7.5 min/frame for one minute of animation would be 180 hours or 7.5 days.
    A 22 min. episode would render 24/7 for 165 days on a decent i7 CPU.
    You can see why RWBY style cell shading is so tempting for sensible productions.



  • @prixat

    Well written. Thanks I appreciate the help.



  • Rather than trying to get high quality images out of Poser, I'd suggest using another program to render the scenes. People have had varying success getting Poser figures into Unreal Engine, Unity, blender and iClone. All of those use the GPU to render PBR materials that will often look as good as the materials Firefly and Superfly use. There's even a PBR emulator for Poser to simply the workflow (though it won't give you the speed of a GPU renderer).
    Hopefully SM will look at Unity and Eevee closely the next time they give the viewport some long overdue attention. PBR materials, dynamic tesselation/vector displacement mapping and cascading shadow maps with volumetric lighting would all be on my list. Maybe they could license Marmoset's engine or something similar.

    This was rendered in real-time nearly 5 years ago:



  • @moogaloonie said in I need realistic Poser movie expectations?:

    Hopefully SM will look at Unity and Eevee closely the next time they give the viewport some long overdue attention. PBR materials, dynamic tesselation/vector displacement mapping and cascading shadow maps with volumetric lighting would all be on my list. Maybe they could license Marmoset's engine or something similar.

    Real time 3D animation is the next step. Working in real time (the way the final render will look) is every animator's wet dream!
    Please post samples of Poser to game engine animations when you find some, and not to hijack the OP-ness of this thread, maybe we can start a new one on this subject. Thanks moogaloonie!



  • @moogaloonie
    Thanks, having forums and people like the ones responding to this post is a beautiful thing. I am very grateful for your help.