Confusion over memory usage

  • OK, I set up a large scene, couldn't use GPU to render, so started trimming the un-needed bits. Got it down to a point where the GPU could cope, so all good so far. I decided to investigate changing the image used in a material, so took the wood floor .jpeg which was 1600x1600 and reduced it to an 800 x 800 image with medium compression. It went from a 1.2Mb file to something like 170k. When I use that in the actual scene, the memory usage went UP, not down (by about 2Mb). I can only assume that's because it's tiled across a large surface and that Poser calls on the image multiple times to cover that surface? Seems a bit crazy (and counter intuitive) to me... but is that really how it works?

Log in to reply

Looks like your connection to Graphics Forum was lost, please wait while we try to reconnect.